# Rules:Harder Extended Tests

From Jackpoint

Purpose: Have an option for a harder Extended Test

This proposal adds a new parameter to extended tests which indicates "difficulty" (in the Arkam Horror sense) of the roll. This parameter is a non-negative integer k whose default value is 0, and is indicated in the notation for Extended Tests as follows: Die Pool [Limit] (Threshold, Interval) {k}.

## Option 1: Success Reduction

The first k hits on each roll do not count as successes.

- Does not reduces Limit by k as well
- Does not make negative progress if you roll fewer than k successes
- Break the Limit Edge does not affect the difficulty of k
- More likely to crit glitch

## Option 2: Success Threshold

The first k successes on each roll do not count towards the threshold (but count as successes for Limit).

- Effectively reduces Limit by k as well
- Does not make negative progress if you roll fewer than k successes
- Break the Limit Edge does not affect the difficulty of k

## Option 3: Increase Threshold per Turn

Before you roll your die pool, add k to the remaining Threshold value.

- Effectively reduces Limit by k as well
- You can make negative progress if you roll fewer than k successes
- Break the Limit Edge does not affect the difficulty of k

## Option 4: Reduce Limit

Limit is reduced by k.

- Effectively reduces Limit by k as well
- Does not make negative progress if you roll fewer than k successes
- Break the Limit Edge bypasses difficulty of k