|
|
(25 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | {| class="wikitable | + | {{ {{{1|}}} | {{{2|}}} }} |
− | |-
| |
− | ! !! Nuyen !! Karma
| |
− | |-
| |
− | ! rowspan="7" | Base
| |
− | | colspan="4" | Highest opposed pool: {{{challenge|—}}}
| |
− | |-
| |
− | |
| |
− | {|
| |
− | |-
| |
− | | Pool / 4 || style="text-align: right;" | {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}}
| |
− | {{#if: {{{outnumbered_3|}}} | {{!}}-
| |
− | {{!}} Outnumbered 3-1 {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | {{#if: {{{outnumbered_pro|}}}
| |
− | {{!}} Outnumbered by Pros {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | {{#if: {{{six_critters|}}} | {{!}}-
| |
− | {{!}} Six critters {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | {{#if: {{{three_spirits|}}} | {{!}}-
| |
− | {{!}} Three spirits {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | {{#if: {{{speed_subtlety|}}} | {{!}}-
| |
− | {{!}} Speed or Subtlety {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | {{#if: {{{exposure|}}} | {{!}}-
| |
− | {{!}} Risked exposure{{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | {{#if: {{{dangerous_lore|}}} | {{!}}-
| |
− | {{!}} Notably dangerous {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
| |
− | |}
| |
− | |b
| |
− | |-
| |
− | | style="text-align: center;"|
| |
− | ¥{{#expr: ((((((
| |
− | {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}}
| |
− | + {{#if: {{{outnumbered_3|}}} | 1 | 0}}
| |
− | + {{#if: {{{outnumbered_pro|}}} | 1 | 0}}
| |
− | + {{#if: {{{six_critters|}}} | 1 | 0}}
| |
− | + {{#if: {{{three_spirits|}}} | 1 | 0}}
| |
− | + {{#if: {{{speed_subtlety|}}} | 1 | 0}}
| |
− | + {{#if: {{{exposure|}}} | 1 | 0}}
| |
− | + {{#if: {{{dangerous_lore|}}} | 1 | 0}} )
| |
− | * 3000)
| |
− | {{#if: {{{bastard|}}} | * 1.2 }}
| |
− | {{#if: {{{good_feelings|}}} | * 0.8 }}
| |
− | )
| |
− | {{#if: {{{negotiation|}}} | * ( 1 + ( {{{negotiation}}} * 0.1 ) ) }} )
| |
− | * 2)
| |
− | {{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} )
| |
− | {{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }}
| |
− | }}
| |
− | | style="text-align: center;"|
| |
− | {{#expr: (( | |
− | {{#if: {{{died|}}} | 0 | 2}}
| |
− | + {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}}
| |
− | + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}}
| |
− | + {{#if: {{{bastard|}}} | (-2) | 0}}
| |
− | + {{#if: {{{good_feelings|}}} | 2 | 0}}
| |
− | ) * 2)
| |
− | {{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{#if: {{{sessions|}}} | {{{sessions}}} | 0}} ) }}
| |
− | }}
| |
− | |}
| |
− | | |
− | <noinclude>
| |
− | == Usage ==
| |
− | Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
| |
− | | |
− | If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
| |
− | | |
− | The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
| |
− | | |
− | <pre>
| |
− | {{RunRewards
| |
− | |died=
| |
− | |all=1
| |
− | |some=1
| |
− | |challenge=4
| |
− | |bastard=1
| |
− | |good_feelings=1}}
| |
− | </pre>
| |
− | </noinclude>
| |