Difference between revisions of "Talk:OOC:Speed Table Revision"

From Jackpoint
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I'd like suggestions / critiques / complaints about what I had posted since it might come up depending on how things go. — [[User:Revàn|Revàn]]<sup>[[User_talk:Revàn|(Talk)]]</sup> 23:01, 23 May 2017 (EST)
 
I'd like suggestions / critiques / complaints about what I had posted since it might come up depending on how things go. — [[User:Revàn|Revàn]]<sup>[[User_talk:Revàn|(Talk)]]</sup> 23:01, 23 May 2017 (EST)
 
Wait - so - what's the goal here? You're giving advantages to faster vehicles when racing through a shopping mall? And slowing everything down a bunch? --[[User:Malta|Malta]]<sup>[[User_talk:Malta|Talk]]</sup>
 
Wait - so - what's the goal here? You're giving advantages to faster vehicles when racing through a shopping mall? And slowing everything down a bunch? --[[User:Malta|Malta]]<sup>[[User_talk:Malta|Talk]]</sup>
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The idea is that it's kind of unrealistic that the speed table given in the book is exponential. The rules as presented also only realistically change when you're trying to chase down different speed things (like running versus driving a slow vehicle); in two cars the adjustment is the same so they work like the rules written. This also prevents the "I summon a spirit to cast movement on the vehicle, edging it. Oh look, 12 net hits! I guess it goes from 96 km/h to escape velocity now." scenario, which I think is patently ridiculous (but hilarious).

Revision as of 14:38, 26 May 2017

I'd like suggestions / critiques / complaints about what I had posted since it might come up depending on how things go. — Revàn(Talk) 23:01, 23 May 2017 (EST) Wait - so - what's the goal here? You're giving advantages to faster vehicles when racing through a shopping mall? And slowing everything down a bunch? --MaltaTalk

The idea is that it's kind of unrealistic that the speed table given in the book is exponential. The rules as presented also only realistically change when you're trying to chase down different speed things (like running versus driving a slow vehicle); in two cars the adjustment is the same so they work like the rules written. This also prevents the "I summon a spirit to cast movement on the vehicle, edging it. Oh look, 12 net hits! I guess it goes from 96 km/h to escape velocity now." scenario, which I think is patently ridiculous (but hilarious).