Currenter Run
The Kozlowski Family has hired heard of the team from the De Lucia and Santucci families.
On the 31st of August 2080, one of their prostitutes went missing, her body turned up exsanguinated the next day. This lead to the family going into overdrive, starting to look into what was happening. On the 5th of September, two family Soldiers went missing while doing protection. After a fairly bloody reckoning the family found that no one knew what happened to the soldiers. On the 10th, the soldiers appeared, running their rackets, but not for the family. When questioned, they responded with telekinetic magic and then turning to mist.
At that point, the Donna turned to the team to solve these incursions to their territories. 7 negotiation successes.
Heat 3 -Get attacked by an enemy (Perception vs Stealth to see them before the surprise test, depending on attack method) 1 - Have an ally turned by the opposition 1 - An enemy gains a weapon that can counter you 2 - The enemies gain an ally which will be a problem 1 - A major institution notices you Intel 3 -Learn of a new contact 3 - Learn of a new location 9 - Have a place you are attacked 3 - Have A Place You Aren't Attacked 6 - Contact contacts you with a lead Gaining These You get heat if you Roll a glitch (optional, GM or Player may choose this) Fail a stealth roll Fail a social roll with someone involved Roll a critical glitch (as glitch but three Heat, only critical glitches give more than one Heat) You get intel from: Gain 3 if an opponent glitches against you (6 for a critical glitch, as Heat the GM or Players may choose to turn any Glitch or Critical Glitch into intel instead of normal effects) Gain 1 per net success on related Knowledge roll Gain 1 per net success on any social rolls questioning someone Gain 1 per net success on a Matrix Search (player must be searching for something the GM agrees is related) Gain 6 if you can rifle the commlink or notes of someone on the other side
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Heat 2 Intel 6 |