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From Jackpoint
  • ...them. Rules and cost for magic items and licenses are found in the Street Gear section (p. 416). Since magic is such a rare commodity, it is very much des
    11 KB (1,780 words) - 12:32, 8 July 2020
  • ...ell as a place to crash when the heat’s off. See '''[[SR5:Gear List|Street Gear]]''' for available equipment. In this step, you’ll improve your character |+GEAR CHECKLIST
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  • Only one attribute can be at the natural attribute limit, and gear is restricted to items with Device Ratings of 6 or less or an Availability
    7 KB (1,227 words) - 12:32, 8 July 2020
  • .... If you are playing a dwarf or a troll, make certain you have taken their gear cost modifiers into consideration. You may convert up to 10 Karma into nuye
    6 KB (970 words) - 12:32, 8 July 2020
  • ...ends? Their enemies? How old are they? If a character possesses a piece of gear that they cannot use right now, what is the story behind that? If they have
    18 KB (3,208 words) - 12:32, 8 July 2020
  • ...that it takes longer to interact with some devices, as noted in individual gear descriptions. ...and so on. It takes longer to interact with some devices; check individual gear descriptions.
    21 KB (3,538 words) - 12:32, 8 July 2020
  • ...e character to have Armand as a contact with a Loyalty of at least 2. When gear is purchased Lightly Worn, the character gets a price discount of 25 percen ...ter to use either the base armor or add on the stack bonus for that set of gear.
    5 KB (826 words) - 12:32, 8 July 2020
  • |Wireless Smartgun||+1 (Gear) / +2 (Implanted)
    2 KB (217 words) - 12:32, 8 July 2020
  • ...(p. 408). Armor does not protect against this attack, but other protective gear might (Toxin and Drug Protection Table, p. 408). If the victim passes out f ...character may add the rating of a hazmat suit or other radiation-resistant gear when making a Damage Resistance Test against radiation damage. Radiation po
    71 KB (11,667 words) - 12:32, 8 July 2020
  • {{SR5:Gear Navigation}}
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