Difference between revisions of "Rules:Infiltration"
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== Actions == | == Actions == | ||
+ | === Target Actions === | ||
+ | The Target will make one Perception on attack on their turn. | ||
+ | They pick a sensor and a unit using that sensor. | ||
+ | E.g. A guard might roll audiovisual perception, a Spider might roll matrix perception, a security mage might roll their perception on the Astral. | ||
+ | The roll is contested by an Infiltrator acting within that sensor's purview (e.g. a Hacker would oppose the Spider's Matrix Perception), | ||
+ | using the appropriate form of stealth (e.g. Agility+Sneaking, Charisma+Impersonation, Logic+Sleaze). | ||
+ | |||
+ | If the Target gets net hits, those hits are marked on the Impersonators' Condition Monitor. | ||
== Results == | == Results == |
Revision as of 18:09, 13 June 2020
Run infiltrations using a modified version of the combat system.
Loud Rule: These rules only apply while the infiltration is "quiet", once it's gone "loud" it's time for a different structure.
Condition Monitors
- Infiltrators: Highest Agility+Stealth pool,
- -1 for each participant with a pool under 10. Only applies for participants who actually enter the Target, whether physically, astrally or matrix.
- Target: Highest perception/sensor pool (on any plane),
- +1 per 5 units (patrols, guards, matrix watchers)
- +2 per plane covered
Initiative
- Team based init.
- Each round, all Infiltrators roll their usual init, use only the highest score.
- Target chooses a leader for the conflict, use their init.
- Proceed per usual combat rules, with two combatants, the Infiltrators and the Target.
- On the Infiltrators turn, all participants may take one action
- On the Target's turn, they take one action
- Any infiltrator may use an interrupt action, but the init cost affects the entire team
- Targets have interrupt actions as well
Actions
Target Actions
The Target will make one Perception on attack on their turn. They pick a sensor and a unit using that sensor. E.g. A guard might roll audiovisual perception, a Spider might roll matrix perception, a security mage might roll their perception on the Astral. The roll is contested by an Infiltrator acting within that sensor's purview (e.g. a Hacker would oppose the Spider's Matrix Perception), using the appropriate form of stealth (e.g. Agility+Sneaking, Charisma+Impersonation, Logic+Sleaze).
If the Target gets net hits, those hits are marked on the Impersonators' Condition Monitor.
Results
- The Infiltrators may choose to abandon the conflict and retreat at any time (Loud Rule applies)
- If either condition monitor empties, the conflict is over:
- If the Infiltrators' empties, the conflict goes Loud.
- Use the remaining boxes on the Target's monitor as a measure of how close to the goal the Infiltrators are.
- If the Targets' empties, the Infiltrators reach the goal.
- Use the remaining boxes on the Infiltrators' monitor as a measure of what's left to contend with at the goal
- Alternatively, if the Infiltrators still need to sneak out, when you begin a new Infiltration combat *don't refresh the Infiltrators' monitor*.
- If the Infiltrators' empties, the conflict goes Loud.