Difference between revisions of "Template:RunRewards"

From Jackpoint
Line 3: Line 3:
 
! Nuyen        !! Karma
 
! Nuyen        !! Karma
 
|-
 
|-
| {{#if: {{{nuyen|}}} | ¥{{{nuyen}}} | style="text-align: center;" {{!}} — }}
 
 
| style="text-align: center;" |
 
| style="text-align: center;" |
{{#expr: {{#if: {{{died|}}} | 0 | 2}} + {{#if: {{{all|}}} | 2 | 0}} + {{#if: {{{some|}}} | 1 | 0}} + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}} + {{#if: {{{bastard|}}} | (-2) | 0}} + {{#if: {{{good_feelings|}}} | 2 | 0}} }}
+
¥{{#expr: ( {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}} + {{#if: {{{outnumbered_3|}}} | 1 | 0}} + {{#if: {{{outnumbered_pro|}}} | 1 | 0}} + {{#if: {{{six_critters|}}} | 1 | 0}} + {{#if: {{{three_spirits|}}} | 1 | 0}} + {{#if: {{{speed_subtlety|}}} | 1 | 0}} + {{#if: {{{exposure|}}} | 1 | 0}} + {{#if: {{{dangerous_lore|}}} | 1 | 0}} ) * 3 }}
 +
| style="text-align: center;" |
 +
{{#expr: {{#if: {{{died|}}} | 0 | 2}} + {{#if: {{{all|}}} | 2 | 0}} + {{#if: {{{some|}}} | 1 | 0}} + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} + {{#if: {{{bastard|}}} | (-2) | 0}} + {{#if: {{{good_feelings|}}} | 2 | 0}} }}
 
|}
 
|}
  
 
<noinclude>
 
<noinclude>
 
== Usage ==
 
== Usage ==
Setting the parameter to something non-blank adds the value from its row in the karma table.
+
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
  
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually did not survive.
+
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
  
The challenge parameter should be set to the dice pool encountered - the template will divide by 4 and round down.
+
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
  
 
<pre>
 
<pre>

Revision as of 23:25, 21 February 2021

Nuyen Karma

¥0

2


Usage

Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.

If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.

The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.

{{RunRewards
|died=
|all=1
|some=1
|challenge=4
|bastard=1
|good_feelings=1}}