Difference between revisions of "Template:RunRewards"
From Jackpoint
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| style="text-align: center;" | | | style="text-align: center;" | | ||
− | ¥{{#expr: ( {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}} + {{#if: {{{outnumbered_3|}}} | 1 | 0}} + {{#if: {{{outnumbered_pro|}}} | 1 | 0}} + {{#if: {{{six_critters|}}} | 1 | 0}} + {{#if: {{{three_spirits|}}} | 1 | 0}} + {{#if: {{{speed_subtlety|}}} | 1 | 0}} + {{#if: {{{exposure|}}} | 1 | 0}} + {{#if: {{{dangerous_lore|}}} | 1 | 0}} ) * | + | ¥{{#expr: ( {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}} + {{#if: {{{outnumbered_3|}}} | 1 | 0}} + {{#if: {{{outnumbered_pro|}}} | 1 | 0}} + {{#if: {{{six_critters|}}} | 1 | 0}} + {{#if: {{{three_spirits|}}} | 1 | 0}} + {{#if: {{{speed_subtlety|}}} | 1 | 0}} + {{#if: {{{exposure|}}} | 1 | 0}} + {{#if: {{{dangerous_lore|}}} | 1 | 0}} ) * 3000 }} |
+ | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
{{#expr: {{#if: {{{died|}}} | 0 | 2}} + {{#if: {{{all|}}} | 2 | 0}} + {{#if: {{{some|}}} | 1 | 0}} + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} + {{#if: {{{bastard|}}} | (-2) | 0}} + {{#if: {{{good_feelings|}}} | 2 | 0}} }} | {{#expr: {{#if: {{{died|}}} | 0 | 2}} + {{#if: {{{all|}}} | 2 | 0}} + {{#if: {{{some|}}} | 1 | 0}} + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} + {{#if: {{{bastard|}}} | (-2) | 0}} + {{#if: {{{good_feelings|}}} | 2 | 0}} }} |
Revision as of 23:25, 21 February 2021
Nuyen | Karma |
---|---|
¥0 |
2 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}