Difference between revisions of "Template:RunRewards"

From Jackpoint
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| style="text-align: center;" |
 
| style="text-align: center;" |
{{#expr: {{#if: {{{died|}}} | 0 | 2}} + {{#if: {{{all|}}} | 2 | 0}} + {{#if: {{{some|}}} | 1 | 0}} + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} + {{#if: {{{bastard|}}} | (-2) | 0}} + {{#if: {{{good_feelings|}}} | 2 | 0}} }}
+
{{#expr:  
 +
{{#if: {{{died|}}} | 0 | 2}}  
 +
+ {{#if: {{{all|}}} | 2 | 0}}  
 +
+ {{#if: {{{some|}}} | 1 | 0}}  
 +
+ {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}}  
 +
+ {{#if: {{{bastard|}}} | (-2) | 0}}  
 +
+ {{#if: {{{good_feelings|}}} | 2 | 0}} }}
 
|}
 
|}
  

Revision as of 23:34, 21 February 2021

Nuyen Karma

¥0

2


Usage

Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.

If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.

The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.

{{RunRewards
|died=
|all=1
|some=1
|challenge=4
|bastard=1
|good_feelings=1}}