Difference between revisions of "Template:RunRewards"
From Jackpoint
Line 11: | Line 11: | ||
+ {{#if: {{{speed_subtlety|}}} | 1 | 0}} | + {{#if: {{{speed_subtlety|}}} | 1 | 0}} | ||
+ {{#if: {{{exposure|}}} | 1 | 0}} | + {{#if: {{{exposure|}}} | 1 | 0}} | ||
− | + {{#if: {{{dangerous_lore|}}} | 1 | 0}} ) | + | + {{#if: {{{dangerous_lore|}}} | 1 | 0}} ) |
* 3000) | * 3000) | ||
− | {{#if: {{{bastard|}}} | * 0.8 }} ) | + | {{#if: {{{bastard|}}} | * 1.2 }} |
+ | {{#if: {{{good_feelings|}}} | * 0.8 }} | ||
+ | ) | ||
{{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} ) | {{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} ) | ||
{{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }} | {{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }} |
Revision as of 23:42, 21 February 2021
Nuyen | Karma |
---|---|
¥0 |
2 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}