Difference between revisions of "Template:RunRewards"
From Jackpoint
Line 23: | Line 23: | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | {{#expr: ( | + | {{#expr: (( |
{{#if: {{{died|}}} | 0 | 2}} | {{#if: {{{died|}}} | 0 | 2}} | ||
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} | + {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} | ||
Line 29: | Line 29: | ||
+ {{#if: {{{bastard|}}} | (-2) | 0}} | + {{#if: {{{bastard|}}} | (-2) | 0}} | ||
+ {{#if: {{{good_feelings|}}} | 2 | 0}} | + {{#if: {{{good_feelings|}}} | 2 | 0}} | ||
− | ) * 2 | + | ) * 2) |
+ | {{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{{sessions|0}}} ) }} | ||
}} | }} | ||
|} | |} |
Revision as of 23:59, 21 February 2021
Nuyen | Karma |
---|---|
¥0 |
4 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}