Difference between revisions of "Template:RunRewards"
From Jackpoint
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|- | |- | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | ¥{{#expr: ((((( | + | ¥{{#expr: (((((( |
{{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}} | {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}} | ||
+ {{#if: {{{outnumbered_3|}}} | 1 | 0}} | + {{#if: {{{outnumbered_3|}}} | 1 | 0}} | ||
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) | ) | ||
{{#if: {{{negotiation|}}} | * ( 1 + ( {{{negotiation}}} * 0.1 ) ) }} ) | {{#if: {{{negotiation|}}} | * ( 1 + ( {{{negotiation}}} * 0.1 ) ) }} ) | ||
+ | * 2) | ||
{{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} ) | {{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} ) | ||
{{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }} | {{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }} | ||
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| style="text-align: center;" | | | style="text-align: center;" | | ||
− | {{#expr: | + | {{#expr: (( |
{{#if: {{{died|}}} | 0 | 2}} | {{#if: {{{died|}}} | 0 | 2}} | ||
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} | + {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} | ||
+ {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} | + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} | ||
+ {{#if: {{{bastard|}}} | (-2) | 0}} | + {{#if: {{{bastard|}}} | (-2) | 0}} | ||
− | + {{#if: {{{good_feelings|}}} | 2 | 0}} }} | + | + {{#if: {{{good_feelings|}}} | 2 | 0}} |
+ | ) * 2) | ||
+ | {{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{#if: {{{sessions|}}} | {{{sessions}}} | 0}} ) }} | ||
+ | }} | ||
|} | |} | ||
Latest revision as of 00:00, 22 February 2021
Nuyen | Karma |
---|---|
¥0 |
4 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}