Difference between revisions of "Template:RunRewards"

From Jackpoint
 
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Line 23: Line 23:
  
 
| style="text-align: center;" |
 
| style="text-align: center;" |
{{#expr: (
+
{{#expr: ((
 
{{#if: {{{died|}}} | 0 | 2}}  
 
{{#if: {{{died|}}} | 0 | 2}}  
 
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}}
 
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}}
Line 29: Line 29:
 
+ {{#if: {{{bastard|}}} | (-2) | 0}}  
 
+ {{#if: {{{bastard|}}} | (-2) | 0}}  
 
+ {{#if: {{{good_feelings|}}} | 2 | 0}}  
 
+ {{#if: {{{good_feelings|}}} | 2 | 0}}  
) * 2
+
) * 2)
 +
{{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{#if: {{{sessions|}}} | {{{sessions}}} | 0}} ) }}
 
}}
 
}}
 
|}
 
|}

Latest revision as of 00:00, 22 February 2021

Nuyen Karma

¥0

4


Usage

Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.

If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.

The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.

{{RunRewards
|died=
|all=1
|some=1
|challenge=4
|bastard=1
|good_feelings=1}}