Difference between revisions of "Template:RunRewards"
From Jackpoint
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+ {{#if: {{{good_feelings|}}} | 2 | 0}} | + {{#if: {{{good_feelings|}}} | 2 | 0}} | ||
) * 2) | ) * 2) | ||
− | {{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{{sessions|0 | + | {{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{#if: {{{sessions|}}} | {{{sessions}}} | 0}} ) }} |
}} | }} | ||
|} | |} |
Latest revision as of 00:00, 22 February 2021
Nuyen | Karma |
---|---|
¥0 |
4 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}