Difference between revisions of "Template:RunRewardsBreakdown"
From Jackpoint
Line 50: | Line 50: | ||
+ {{#if: {{{died|}}} | 0 | 2}} | + {{#if: {{{died|}}} | 0 | 2}} | ||
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} ) }} | + {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} ) }} | ||
+ | |||
|bastard={{{bastard|}}} | |bastard={{{bastard|}}} | ||
|good_feelings={{{good_feelings|}}} | |good_feelings={{{good_feelings|}}} |
Revision as of 18:37, 24 February 2021
Nuyen | Karma | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Highest opposed pool | — | ||||||||||
Factors |
|
|
|||||||||
Subtotal |
¥0 |
2 |
|||||||||
Double |
¥0 |
4 |
|||||||||
Final |
¥0 |
4 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}