Difference between revisions of "Template:ConditionMonitorKey"
From Jackpoint
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{| class="wikitable" | {| class="wikitable" | ||
|+ Key | |+ Key | ||
+ | ! !! {{#switch: {{{mode|}}} | ||
+ | | terse = Healing | ||
+ | | long | ||
+ | | short | ||
+ | | #default = Damage type | ||
+ | }} | ||
+ | |- | ||
! X | ! X | ||
| {{#switch: {{{mode|}}} | | {{#switch: {{{mode|}}} | ||
− | | terse = First Aid/Heal/Rest | + | | terse = First Aid / Heal / Rest |
| long = Normal damage that can be healed by any means | | long = Normal damage that can be healed by any means | ||
| short | | short | ||
Line 11: | Line 18: | ||
! F | ! F | ||
| {{#switch: {{{mode|}}} | | {{#switch: {{{mode|}}} | ||
− | | terse = Heal/Rest | + | | terse = Heal / Rest |
| long = Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest | | long = Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest | ||
| short | | short |
Latest revision as of 16:26, 25 February 2021
Damage type | |
---|---|
X | Damage that can be healed by any means |
F | Damage after applying First Aid, but can still be Healed |
R | Resistant damage; must rest to remove. |