Difference between revisions of "Template:ConditionMonitor"

From Jackpoint
 
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   {{DamageRow|n=5| max={{{max|0}}} | d={{{d|0}}} | f={{{f|0}}} | r={{{r|0}}} }}
 
   {{DamageRow|n=5| max={{{max|0}}} | d={{{d|0}}} | f={{{f|0}}} | r={{{r|0}}} }}
 
</table>
 
</table>
 
 
<noinclude>
 
<noinclude>
 
== Usage ==
 
== Usage ==
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** f: Damage that remained after a Heal Spell but can still be removed with First Aid or rest
 
** f: Damage that remained after a Heal Spell but can still be removed with First Aid or rest
 
** r: Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)
 
** r: Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)
 +
 +
A key can be generated with
 +
<pre>{{ConditionMonitorKey|mode=}}</pre>
 +
where mode is one of "terse", "short", or "long". Default is "short".
 +
{|
 +
| {{ConditionMonitorKey|mode=terse}}
 +
| {{ConditionMonitorKey|mode=short}}
 +
| {{ConditionMonitorKey|mode=long}}
 +
|}
 
<noinclude>
 
<noinclude>

Latest revision as of 15:57, 16 December 2020

Condition Monitor

Usage

{{ConditionMonitor|name=|max=|d=|f=|r=}}

Where:

  • name: The name to put in the header of the table
  • max: Number of boxes total available to this monitor
  • Current damages:
    • d: Normal damage that can be healed by any means
    • f: Damage that remained after a Heal Spell but can still be removed with First Aid or rest
    • r: Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)

A key can be generated with

{{ConditionMonitorKey|mode=}}

where mode is one of "terse", "short", or "long". Default is "short".

Key
Healing
X First Aid / Heal / Rest
F Heal / Rest
R Rest
Key
Damage type
X Damage that can be healed by any means
F Damage after applying First Aid, but can still be Healed
R Resistant damage; must rest to remove.
Key
Damage type
X Normal damage that can be healed by any means
F Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest
R Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)