Difference between revisions of "Template:ConditionMonitorKey"

From Jackpoint
 
Line 10: Line 10:
 
  ! X  
 
  ! X  
 
  | {{#switch: {{{mode|}}}
 
  | {{#switch: {{{mode|}}}
   | terse = First Aid/Heal/Rest
+
   | terse = First Aid / Heal / Rest
 
   | long = Normal damage that can be healed by any means
 
   | long = Normal damage that can be healed by any means
 
   | short
 
   | short
Line 18: Line 18:
 
  ! F
 
  ! F
 
  | {{#switch: {{{mode|}}}
 
  | {{#switch: {{{mode|}}}
   | terse = Heal/Rest
+
   | terse = Heal / Rest
 
   | long = Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest
 
   | long = Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest
 
   | short
 
   | short

Latest revision as of 16:26, 25 February 2021

Key
Damage type
X Damage that can be healed by any means
F Damage after applying First Aid, but can still be Healed
R Resistant damage; must rest to remove.