Difference between revisions of "Template:RunRewards"
From Jackpoint
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{{#if: {{{died|}}} | 0 | 2}} | {{#if: {{{died|}}} | 0 | 2}} | ||
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} | + {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} | ||
− | |||
+ {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} | + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}} | ||
+ {{#if: {{{bastard|}}} | (-2) | 0}} | + {{#if: {{{bastard|}}} | (-2) | 0}} |
Revision as of 23:50, 21 February 2021
Nuyen | Karma |
---|---|
¥0 |
2 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}