SR5:Cyberware:Limb

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5th Edition Lists
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Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

In today’s world of transplant-friendly bioware, the use of cyberlimbs is sometimes viewed as crude and outdated. On the other hand, they are cheap and easy to service and upgrade, so in the end they became even more popular for the less fortunate. Since cyberlimbs are more capable than most natural limbs, and you can load them up with all sorts of wiz tech, this kind of cyberware has stayed in high demand.

Cyberskulls and torsos are included in the “cyberlimbs” category, though they are in fact shells rather than full replacements (or actual limbs).

Cyberlimbs have their own Strength and Agility ratings. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task. If a task requires the careful coordination of several limbs, use the value of the weakest limb. The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand). Cyberlimbs cannot hold any bioware, nor any cyber-implants that take up Essence rather than Capacity.

Cyberlimbs have other useful features. They give you 1 extra damage box on your Physical Condition Monitor for each cyberlimb you possess (ignore hands and feet, and partial limbs count for half a limb). They have Capacity, letting you add cyberweapons and other cyber systems that have a Capacity cost [in brackets]. They can perform at superhuman levels with the right enhancements. Cyberlimbs can be dangerous even if they don’t have cyberweapons installed— their unarmed Damage Value is (STR)P.

Part Device Essence Capacity Avail Cost Source
Limb Obvious Full Arm 1 15 4 15,000¥ Core
Limb Obvious Full Leg 1 20 4 15,000¥ Core
Limb Obvious Hand/Foot 0.25 4 2 5,000¥ Core
Limb Obvious Lower Arm 0.45 10 4 10,000¥ Core
Limb Obvious Lower Leg 0.45 12 4 10,000¥ Core
Limb Obvious Torso 1.5 10 12 20,000¥ Core
Limb Obvious Skull 0.75 4 16 10,000¥ Core
Limb Synthetic Full Arm 1 8 4 20,000¥ Core
Limb Synthetic Full Leg 1 10 4 20,000¥ Core
Limb Synthetic Hand/Foot 0.25 2 2 6,000¥ Core
Limb Synthetic Lower Arm 0.45 5 4 12,000¥ Core
Limb Synthetic Lower Leg 0.45 6 4 12,000¥ Core
Limb Synthetic Torso 1.5 5 12 25,000¥ Core
Limb Synthetic Skull 0.75 2 16 15,000¥ Core
Limb Agility (R 1-3) - Rating (Rating * 3)R Rating * 6,500¥ Core
Limb Armor (R 1-3) - Rating Rating * 5 Rating * 3,000¥ Core
Limb Strength (R 1-3) - Rating (Rating * 3)R Rating * 6,500¥ Core
Limb Primitive Hand/Foot - - - 20¥ SR5:CF
Limb Primitive Partial Arm/Leg - - - 100¥ SR5:CF
Limb Primitive Full Arm/Leg - - - 250¥ SR5:CF

Customization

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ESSENCE CAPACITY AVAIL COST SOURCE
- - Cyberlimb+1 +5,000¥ Core
Cost and Availability
Multiply by each STR and AGI point above 3

All standard cyberlimbs come with Strength and Agility attributes of 3. These values can only be augmented by cyberlimb enhancements, not other augmentations.

You can have your cyberlimb tailored and customized to your frame and musculature. Customization lets you add to your limb’s base Strength and/or Agility ratings. Each increase of either attribute increases the limb’s Availability and cost. If either of your limb’s attributes are increased beyond your natural maximum for that attribute, you can’t use the cyberlimb (so don’t overdo it), but you can still add cyberlimb enhancements. You customize your cyberlimb when you buy it; you can’t customize it after purchase, but you can add enhancements.Cyberlimbs may be either obvious or synthetic.


Obvious Limbs

These implants are immediately recognizable as artificial limbs unless you cover them with clothing. They are often chromed or matte colors but visibly mechanical in nature. Some folks like them glaringly obvious and outlandish, some find the artificiality repellant and disturbing. This can affect your social dealings in some circles, especially upper-crust society and the purist crowd.

Obvious Full Arm

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ESSENCE CAPACITY AVAIL COST SOURCE
1 15 4 15,000¥ Core


Obvious Full Leg

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ESSENCE CAPACITY AVAIL COST SOURCE
1 20 4 15,000¥ Core


Obvious Hand/Foot

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 4 2 5,000¥ Core


Obvious Lower Arm

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 10 4 10,000¥ Core


Obvious Lower Leg

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 12 4 10,000¥ Core


Obvious Torso

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ESSENCE CAPACITY AVAIL COST SOURCE
1.5 10 12 20,000¥ Core


Obvious Skull

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ESSENCE CAPACITY AVAIL COST SOURCE
0.75 4 16 10,000¥ Core


Synthetic Limbs

Synthetic limbs are disguised as natural limbs. The fact that they’re cybernetic gives them a –8 Concealability (the Cybertechnology skill may replace Perception for this test) when someone’s just looking, but synthetic limbs are obviously artificial to the touch.

Synthetic Full Arm

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ESSENCE CAPACITY AVAIL COST SOURCE
1 8 4 20,000¥ Core


Synthetic Full Leg

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ESSENCE CAPACITY AVAIL COST SOURCE
1 10 4 20,000¥ Core


Synthetic Hand/Foot

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 2 2 6,000¥ Core


Synthetic Lower Arm

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 5 4 12,000¥ Core


Synthetic Lower Leg

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ESSENCE CAPACITY AVAIL COST SOURCE
0.45 6 4 12,000¥ Core


Synthetic Torso

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ESSENCE CAPACITY AVAIL COST SOURCE
1.5 5 12 25,000¥ Core


Synthetic Skull

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ESSENCE CAPACITY AVAIL COST SOURCE
0.75 2 16 15,000¥ Core


Primitive Limbs

Primitive Hand/Foot

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ESSENCE CAPACITY AVAIL COST SOURCE
- - - 20¥ SR5:CF


Primitive Partial Arm/Leg

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ESSENCE CAPACITY AVAIL COST SOURCE
- - - 100¥ SR5:CF


Primitive Full Arm/Leg

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ESSENCE CAPACITY AVAIL COST SOURCE
- - - 250¥ SR5:CF


Cyberlimb Enhancements

Cyberlimb enhancements use up to the Capacity of the cyberlimb they enhance. There are three types of enhancement: Agility, Armor, and Strength. Physical attribute enhancements add their Rating to the appropriate attribute of the limb. Armor enhancements provide an Armor bonus equal to their rating, cumulative with other armor, without adding to Encumbrance. Each limb can have only one enhancement of each type (you can’t stack two Strength 3 enhancements in the same cyberarm), but you can replace one you have with one you want.

Agility (R 1-3)

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ESSENCE CAPACITY AVAIL COST SOURCE
- Rating (Rating x 3)R 6,500¥ x Rating Core


Armor (R 1-3)

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ESSENCE CAPACITY AVAIL COST SOURCE
- Rating Rating x 5 3,000¥ x Rating Core


Strength (R 1-3)

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ESSENCE CAPACITY AVAIL COST SOURCE
- Rating (Rating x 3)R 6,500¥ x Rating Core