SR4:Critters

From Jackpoint

Hydra

B A R S C I L W EDG ESS M Init IP
12 4 4 30 1 6 3 6 5 6 8 10 2

Movement: 10/30 (5/15 and 15/30 swimming for hydra-wyrm)

Skills: Assensing 6, Astral Combat 6, Perception 6, Swimming 6, Unarmed Combat 6,

Powers: Dual Natured, Enhanced Senses (Enhanced Smell, Low-Light Vision, Thermographic Vision, Wide-Band Hearing), Hardened Armor (6), Mystic Armor (6), Natural Weapon (Bite: 10P, AP -2)

Optional Powers: Dragonspeech, Elemental Attack (Fire), Fear, Regeneration, Sapience, Venom (Added Effect: Disorientation, until damage healed)

Notes: Hydras with the Sapience Power will also have the Adept, Magician, or Mystic Adept quality. Hydras have +4 Reach. With a single Complex Action, each of a hydra's heads can make a melee attack. The hydra's' dice pool is not split between each attack, and each attack is handled separately. No more than four heads can attack the same target. The hydra can benefit from the "Friends in Melee" modifier (Multiple Opponents and Friends in Melee) if two or more of its heads attack the same target, and a single melee attack can have multiple targets (Multiple Targets).