Bioware is subtler, more holistic, and less invasive than cyberware, at the cost of being substantially pricier. Instead of replacing body parts with machines, bioware augments the body’s own functions and integrates transplanted organs that function as natural features. The application of biotechnology is a tricky business, as the fine balance of homeostasis between the body’s organic systems must be maintained. In the last decade, bionics and bio-engineering techniques have taken bioware from cutting edge to commonplace. Bioware is more expensive monetarily, costs less Essence, and is much harder to spot. Also—and we’d like to think this goes without saying—bioware has no wireless capability at all.
Type |
Device |
Essence |
Avail |
Cost |
Source
|
Basic
|
Adrenaline Pump (R 1-3)
|
Rating * 0.75
|
(Rating * 6)F
|
Rating * 55,000¥
|
Core
|
Basic
|
Bone Density Augmentation (R 1-4)
|
Rating * 0.3
|
Rating * 4
|
Rating * 5,000¥
|
Core
|
Basic
|
Cat's Eye
|
0.1
|
4
|
4,000¥
|
Core
|
Basic
|
Enhanced Articulation
|
0.3
|
12
|
24,000¥
|
Core
|
Basic
|
Muscle Augmentation (R 1-4)
|
Rating * 0.2
|
(Rating * 5)R
|
Rating * 31,000¥
|
Core
|
Basic
|
Muscle Toner (R 1-4)
|
Rating * 0.2
|
(Rating * 5)R
|
Rating * 32,000¥
|
Core
|
Basic
|
Orthoskin (R 1-4)
|
Rating * 0.25
|
(Rating * 4)R
|
Rating * 6,000¥
|
Core
|
Basic
|
Pathogenic Defense (R 1-6)
|
Rating * 0.1
|
Rating * 2
|
Rating * 4,500¥
|
Core
|
Basic
|
Platelet Factories
|
0.2
|
12
|
17,000¥
|
Core
|
Basic
|
Skin Pocket
|
0.1
|
4
|
12,000¥
|
Core
|
Basic
|
Suprathyroid Gland
|
0.7
|
20R
|
140,000¥
|
Core
|
Basic
|
Symbiotes (R 1-4)
|
Rating * 0.2
|
Rating * 5
|
Rating * 3,500¥
|
Core
|
Basic
|
Synthacardium (R 1-3)
|
Rating * 0.1
|
Rating * 4
|
Rating * 30,000¥
|
Core
|
Basic
|
Tailored Pheromones (R 1-3)
|
Rating * 0.2
|
(Rating * 4)R
|
31,000¥
|
Core
|
Basic
|
Toxin Extractor (R 1-6)
|
Rating * 0.2
|
Rating * 3
|
Rating * 4,800¥
|
Core
|
Basic
|
Tracheal Filter (R 1-6)
|
Rating * 0.1
|
Rating * 3
|
Rating * 4,500¥
|
Core
|
Basic
|
Amplified Immune System (1-4)
|
(Rating) x 0.1
|
(Rating) x 7
|
(Rating) x 4,000¥
|
SR5:CF
|
Basic
|
Chemical Gland
|
0.1
|
12R (or chemical)
|
20,000¥
|
SR5:CF
|
Basic
|
Exhalation Spray
|
0.1
|
12R
|
6,000¥
|
SR5:CF
|
Basic
|
Spit
|
0.1
|
12R
|
6,000¥
|
SR5:CF
|
Basic
|
Weapon Reservoir
|
0.1
|
12F
|
4,000¥
|
SR5:CF
|
Basic
|
Expanded Reservoir
|
0.1
|
12
|
2,000¥
|
SR5:CF
|
Basic
|
Elastic Joints
|
0.2
|
8
|
8,000¥
|
SR5:CF
|
Basic
|
Expanded Volume (1-4)
|
(Rating) x 0.1
|
(Rating) x 4
|
(Rating) x 2,000¥
|
SR5:CF
|
Basic
|
Gills
|
0.2
|
8
|
8,000¥
|
SR5:CF
|
Basic
|
Hand And Foot Webbing
|
0.05
|
8
|
1,000¥
|
SR5:CF
|
Basic
|
Hearing Enhancement
|
0.1
|
4
|
4,000¥
|
SR5:CF
|
Basic
|
Hearing Expansion
|
0.1
|
8
|
4,000¥
|
SR5:CF
|
Basic
|
Joint Replacement
|
0.05
|
2
|
1,000¥
|
SR5:CF
|
Basic
|
Nephritic Screen (1-6)
|
(Rating) x 0.05
|
(Rating) x 2
|
(Rating) x 4,000¥
|
SR5:CF
|
Basic
|
Nictitating Membrane
|
0.05
|
6
|
1,000¥
|
SR5:CF
|
Basic
|
Replacement Finger/Toe
|
-
|
2
|
1,000¥
|
SR5:CF
|
Basic
|
Replacement Hand/Foot
|
0.1
|
4
|
10,000¥
|
SR5:CF
|
Basic
|
Replacement Partial Arm/Leg
|
0.2
|
6
|
20,000¥
|
SR5:CF
|
Basic
|
Replacement Full Arm/Leg
|
0.4
|
8
|
40,000¥
|
SR5:CF
|
Basic
|
Spidersilk Gland
|
0.3
|
10
|
35,000¥
|
SR5:CF
|
Basic
|
Spinal Re-alignment
|
0.1
|
8
|
4,000¥
|
SR5:CF
|
Basic
|
Tactile Sensitivity
|
0.1
|
12
|
8,000¥
|
SR5:CF
|
Basic
|
Tail
|
0.25
|
4
|
2,000¥
|
SR5:CF
|
Basic
|
Tail (prehensile)
|
0.5
|
8
|
8,000¥
|
SR5:CF
|
Basic
|
Tailored Critter Pheromones (1-3)
|
(Rating) X 0.1
|
(Rating) X 4
|
(Rating) x 2,000¥
|
SR5:CF
|
Basic
|
Troll Eyes
|
0.2
|
8
|
10,000¥
|
SR5:CF
|
Basic
|
Vocal Range Enhancer
|
0.1
|
8
|
10,000¥
|
SR5:CF
|
Basic
|
Vocal Range Expander
|
0.2
|
12R
|
30,000¥
|
SR5:CF
|
Adrenaline Pump (R 1–3)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.75
|
-
|
(Rating x 6)F
|
55,000¥ x Rating
|
Core
|
|
- Trigger Pump
- Free Action
- Active Benefits
- Ignore Injury Modifiers
- Can't Fall Unconscious
- +Rating to STR, AGI, REA, WIL
- Active Duration
- Rating x 1D6 Combat Turns
- After Duration
- Duration amount of Stun Damage (Resist with Body + Willpower)
- Recharge Rate
- 1 Hour
|
|
This enhanced gland is implanted in the lower abdomen, connected to both supradrenal glands. When dormant, the pump is merely a reservoir for adrenaline. When activated, a small muscular sac contracts, sending a surge of concentrated adrenaline into the blood stream. Physical and emotional stress can force your pump to activate if you fail a Composure Test (p. 152); otherwise you can trigger it as a Free Action.
While the pump is active, you ignore injury modifiers and don’t fall unconscious, even if your Stun Condition Monitor is filled. You can’t rest, but the adrenaline pump’s Rating is added to your Strength, Agility, Reaction, and Willpower attributes. The pump works for Rating x 1D6 Combat Turns (the pump can’t be switched off early). When time’s up, you crash and take Stun damage equal to the number of Combat Turns the pump was active (use your natural Body + Willpower to resist the damage).After the effects end, your attribute values return to normal and you stop ignoring injury modifiers or unconsciousness from Stun damage. After use, the pump requires 1 hour to regenerate its supply. During that time, it cannot be activated.
|
Bone Density Augmentation (R 1–4)
Rating |
Unarmed Damage
|
1 |
(STR)P
|
2 |
(STR + 1)P
|
3 |
(STR + 2)P
|
4 |
(STR + 3)P
|
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.3
|
-
|
Rating x 4
|
5,000¥ x Rating
|
Core
|
|
|
|
The molecular structure of your bones is altered to increase density and tensile strength. Ligaments are strengthened, and the increased bone density increases your weight a bit. Your Body attribute is increased by the bone density Rating for the purpose of damage resistance tests. You also deal Physical damage in unarmed combat, based on the Rating of the augmentation (see the Bone Density Augmentation table). Bone density augmentation is incompatible with other augmentations to the bones, including bone lacing cyberware.
|
Cat’s Eye
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
4,000¥ x Rating
|
Core
|
|
- Vision
- LowLight
|
|
These transgenic vat-grown implants are very literally cats’ eyes with a modified DNA profile and occipital connecting structures. The structure of cat’s eyes amplifies light and enhances night vision, providing lowlight vision. Cat’s eyes are slit and reflective, just like, well, a cat’s. This bioware is obviously not compatible with cyberware eye enhancements or replacements.
|
Enhanced Articulation
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.3
|
-
|
12
|
24,000¥ x Rating
|
Core
|
|
- Escape Artist
- +1 DP
- Physical Limit
- +1
|
|
A number of procedures like joint-surface coating, re-lubrication, and tendon and ligament augmentation lead to more fluid muscle and joint action. Enhanced articulation provides you with a +1 dice pool modifier to your Escape Artist skill and a +1 increase to your Physical limit (cumulative with other limit modifiers).
|
Muscle Augmentation (R 1–4)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.2
|
-
|
(Rating x 5)R
|
31,000¥ x Rating
|
Core
|
|
Add Rating to Strength
|
|
This biological weaving treatment enhances existing muscle tissue, rather than replacing it with vat-grown muscles. Specially grown muscle cables are woven into existing muscle fibers, enhancing muscle mass and brute strength while providing a bulkier look. Muscle augmentation adds its rating to your Strength. This bioware is incompatible with augmentations that increase Strength, including the muscle replacements cyberware.
|
Muscle Toner (R 1–4)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.2
|
-
|
(Rating x 5)R
|
32,000¥ x Rating
|
Core
|
|
Add Rating to Agility
|
|
This treatment increases muscle fiber elasticity in existing muscle tension, resulting in increased muscle tension and flexibility while providing a smooth and ropy physique. Muscle toner adds its rating to your Agility. This bioware is incompatible with augmentations that increase Agility, including the muscle replacements cyberware.
|
Orthoskin (R 1–4)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.25
|
-
|
(Rating x 4)R
|
6,000¥ x Rating
|
Core
|
|
Add Rating to Armor
|
|
A web of biofibers in the skin provides the equivalent of personal armor while being virtually indistinguishable from natural skin. Orthoskin adds its Rating to your Armor Rating, and is cumulative with other Armor. Orthoskin cannot be combined with skin augmentations that give you Armor, including dermal plating.
|
Pathogenic Defense (R 1–6)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.1
|
-
|
Rating x 2
|
4,500¥ x Rating
|
Core
|
|
Add Rating to Disease Resistance
|
|
This enhanced spleen can produce more effective and aggressive white blood cells for combating pathogens. Pathogenic defense adds its Rating to Disease Resistance Tests.
|
Platelet Factories
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
-
|
12
|
17,000¥ x Rating
|
Core
|
|
Reduce 2 or more Physical Damage by 1
|
|
Platelet factories increase your body’s ability to handle Physical damage by accelerating the production of platelets within bone marrow and their concentration in the blood, which helps stop bleeding faster. Any time you would take 2 or more boxes of damage to your Physical Condition Monitor, reduce the damage by one box.
|
Skin Pocket
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
12,000¥ x Rating
|
Core
|
|
- Add/Remove Object
- Complex Action
- Concealability
- -10
- Size
- Small
|
|
This skin flap can be located anywhere on your body. A nerveless “sheath” of flesh concealed by the flap is perfect for hiding a small object—it’s the bioware version of a smuggling compartment. The skin pocket has a Concealability of –10. It takes a Complex Action to add or remove an item from a skin pocket.
|
Suprathyroid Gland
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.7
|
-
|
20R
|
140,000¥ x Rating
|
Core
|
|
- Pros
- +1 to AGI, BOD, REA, STR
- Cons
- LifeStyle Cost + 25%
|
|
Placed on top of your existing thyroid gland, the suprathyroid gland supersedes the metabolic functions of your thyroid. The enhanced metabolism produces more energy, supercharging you. While you’re supercharged, you might want to supersize—to fuel your optimized metabolism, you’ll need to eat twice as much as normal. You get a +1 to your Agility, Body, Reaction, and Strength, along with a 25 percent boost in lifestyle costs. And you might get a bit hyperactive.
|
Symbiotes (R 1–4)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.2
|
-
|
Rating x 5
|
3,500¥ x Rating
|
Core
|
|
- Pros
- +Rating DP to Healing Tests
- Cons
- -Rating x 200 Nuyen per Month (Unless High Lifestyle or Better)
|
|
Tailored micro-organisms in your bloodstream greatly enhance your healing. Add the Rating of the symbiotes as a dice pool modifier on healing tests (Physical and Stun). However, the symbiotes have unusual dietary requirements that must be met to keep them alive. You need to pay (Rating x 200) nuyen per month for special symbiote food, although if you have a High Lifestyle or better it’s covered.
|
Synthacardium (R 1–3)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.1
|
-
|
Rating x 4
|
30,000¥ x Rating
|
Core
|
|
+Rating DP to Athletics Skill Tests
|
|
Artificially hanced myocardium allows cardiovascular functions to be performed more efficiently, enabling the heart to keep the blood better oxygenated. The synthacardium adds its Rating as a dice pool bonus to your tests using skills in the Athletics skill group.
|
Tailored Pheromones (R 1–3)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.2
|
-
|
(Rating x 4)R
|
31,000¥ x Rating
|
Core
|
|
+Rating DP to Acting and Influence Skill Tests
+Rating to Social Limit
|
|
These pheromones are specially tailored to subtly influence others and can be released at will. Tailored pheromones add their Rating as a dice pool modifier to your skill tests for skills in the Acting and Influence skill groups, but only when the person you’re using them on is within a comfortable conversation range—if they can’t smell you, the pheromones don’t work. Tailored pheromones also work on you to make you feel better about yourself; increase your Social limit by the Rating. Tailored pheromones have no effect on magical abilities and tests.
|
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.2
|
-
|
Rating x 3
|
4,800¥ x Rating
|
Core
|
|
+Rating DP to Toxin Resistance Tests
|
|
A specially cultivated cluster of cells in your liver improves its filtering capabilities. The toxin extractor adds its Rating as a dice pool modifier to all your Toxin Resistance Tests (Toxins, Drugs, and BTLs, p. 408).
|
Tracheal Filter (R 1–6)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
Rating x 0.1
|
-
|
Rating x 3
|
4,500¥ x Rating
|
Core
|
|
+Rating DP to Inhalation Toxin Resistance
|
|
Implanted at the top of your trachea, this organ can absorb airborne impurities and keep them from reaching your lungs. The filter adds its Rating as a dice pool modifier to Toxin Resistance Tests versus inhalation vector toxins (Toxins, Drugs, and BTLs, p. 408).
|
Amplified Immune System (1-4)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
(Rating) x 0.1
|
-
|
(Rating) x 7
|
(Rating) x 4,000¥
|
SR5:CF
|
|
|
|
|
Chemical Gland
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
12R (or chemical)
|
20,000¥ + (100X Chemical)
|
SR5:CF
|
|
|
|
|
Exhalation Spray
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
12R
|
6,000¥
|
SR5:CF
|
|
|
|
|
Spit
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
12R
|
6,000¥
|
SR5:CF
|
|
|
|
|
Weapon Reservoir
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
12F
|
4,000¥
|
SR5:CF
|
|
|
|
|
Expanded Reservoir
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
12
|
2,000¥ + (cost of compound x 4)
|
SR5:CF
|
|
|
|
|
Elastic Joints
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
-
|
8
|
8,000¥
|
SR5:CF
|
|
|
|
|
Expanded Volume (1-4)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
(Rating) x 0.1
|
-
|
(Rating) x 4
|
(Rating) x 2,000¥
|
SR5:CF
|
|
|
|
|
Gills
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
-
|
8
|
8,000¥
|
SR5:CF
|
|
|
|
|
Hand And Foot Webbing
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.05
|
-
|
8
|
1,000¥
|
SR5:CF
|
|
|
|
|
Hearing Enhancement
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
4,000¥
|
SR5:CF
|
|
|
|
|
Hearing Expansion
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
8
|
4,000¥
|
SR5:CF
|
|
|
|
|
Joint Replacement
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.05
|
-
|
2
|
1,000¥
|
SR5:CF
|
|
|
|
|
Nephritic Screen (1-6)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
(Rating) x 0.05
|
-
|
(Rating) x 2
|
(Rating) x 4,000¥
|
SR5:CF
|
|
|
|
|
Nictitating Membrane
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.05
|
-
|
6
|
1,000¥
|
SR5:CF
|
|
|
|
|
Replacement Limbs
Replacement Finger/Toe
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
-
|
-
|
2
|
1,000¥
|
SR5:CF
|
|
|
|
|
Replacement Hand/Foot
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
10,000¥
|
SR5:CF
|
|
|
|
|
Replacement Partial Arm/Leg
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
-
|
6
|
20,000¥
|
SR5:CF
|
|
|
|
|
Replacement Full Arm/Leg
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.4
|
-
|
8
|
40,000¥
|
SR5:CF
|
|
|
|
|
Spidersilk Gland
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.3
|
-
|
10
|
35,000¥
|
SR5:CF
|
|
|
|
|
Spinal Re-alignment
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
8
|
4,000¥
|
SR5:CF
|
|
|
|
|
Tactile Sensitivity
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
12
|
8,000¥
|
SR5:CF
|
|
|
|
|
Tail
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.25
|
-
|
4
|
2,000¥
|
SR5:CF
|
|
|
|
|
Tail (prehensile)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.5
|
-
|
8
|
8,000¥
|
SR5:CF
|
|
|
|
|
Tailored Critter Pheromones (1-3)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
(Rating) X 0.1
|
-
|
(Rating) X 4
|
(Rating) x 2,000¥
|
SR5:CF
|
|
|
|
|
Troll Eyes
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
-
|
8
|
10,000¥
|
SR5:CF
|
|
|
|
|
Vocal Range Enhancer
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
8
|
10,000¥
|
SR5:CF
|
|
|
|
|
Vocal Range Expander
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
-
|
12R
|
30,000¥
|
SR5:CF
|
|
|
|
|
Orthoskin Upgrades
Chemical Repulsion
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.25
|
-
|
12R
|
20,000¥
|
SR5:CF
|
|
|
|
|
Dragon Hide
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
2,000¥
|
SR5:CF
|
|
|
|
|
Electroshock
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.25
|
-
|
8
|
8,000¥
|
SR5:CF
|
|
|
|
|
Insulation
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
8
|
8,000¥
|
SR5:CF
|
|
|
|
|
Penguin Blubber
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
2,000¥
|
SR5:CF
|
|
|
|
|
Sealskin
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
-
|
4
|
2,000¥
|
SR5:CF
|
|
|
|
|
Sharkskin
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.25
|
-
|
8
|
8,000¥
|
SR5:CF
|
|
|
|
|