SR5:Security:B&E Gear

From Jackpoint
5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Devices Restraints B&E Gear Grapple Guns Communications Battering Rams
TYPE NAME AVAIL COST SOURCE
B&E Gear Autopicker (Rating 1-6) 8R Rating x 500¥ Core
B&E Gear Cellular glove molder (Rating 1-4) 12F Rating x 500¥ Core
B&E Gear Chisel/crowbar 20¥ Core
B&E Gear Keycard copier (Rating 1-6) 8F Rating x 600¥ Core
B&E Gear Lockpick set 4R 250¥ Core
B&E Gear Maglock passkey (Rating 1-4) (Rating x 3)F Rating x 2,000¥ Core
B&E Gear Miniwelder 2 250¥ Core
B&E Gear Miniwelder fuel canister 2 80¥ Core
B&E Gear Monofilament chainsaw 8 500¥ Core
B&E Gear Sequencer (Rating 1-6) (Rating x 3)F Rating x 250¥ Core

Autopicker (Rating 1-6)

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AVAIL COST SOURCE
8R Rating x 500¥ Core

This lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker's rating is added to your limit when picking a mechanical lock.

Wireless: Add the autopicker's rating as a dice pool modifier to your test when picking a mechanical lock. The autopicker's rating may be used in place of the Locksmith skill.


Cellular glove molder (Rating 1-4)

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AVAIL COST SOURCE
12F Rating x 500¥ Core

This device will take a finger or palm print and mold a “sleeve” you can wear to mimic the print to fool some biometric locks (see Maglocks).



Chisel/crowbar

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AVAIL COST SOURCE
- 20¥ Core

The chisel (or crowbar if you prefer) doubles your effective Strength when you’re forcing a door or container.


Keycard copier (Rating 1-6)

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AVAIL COST SOURCE
8F Rating x 600¥ Core

The keycard copier allows the user to copy a (stolen) keycard in seconds. A new keycard can then be manufactured with a Hardware kit, about ten minutes, and a Hardware + Logic [Mental] (2) Test.

When used, the forged keycard uses its Rating x 2 in an Opposed Test against the Maglock Rating x 2 (see Maglocks). Some security systems may note the unusual usage of duplicate keys, like when “Dr. Scientist” accesses a lab that she just accessed and hasn’t left yet.


Lockpick set

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AVAIL COST SOURCE
4R 250¥ Core

These mechanical burglary devices have undergone only slight improvements in the last several centuries. They are necessary tools for picking locks.


Maglock Passkey (Rating 1-4)

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AVAIL COST SOURCE
(Rating x 3)F Rating x 2000¥ Core

This maglock “skeleton key” can be inserted into any cardreader’s maglock, cleverly fooling it into believing that a legitimate passkey has been swiped (see Maglocks).

Wireless: The passkey receives a +1 bonus to its Rating.


Miniwelder

Miniwelder
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AVAIL COST SOURCE
2 250¥ Core


Miniwelder fuel cannister

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AVAIL COST SOURCE
2 80¥ Core


This portable device creates a small electric arc to melt metals, either to cut through metal or to weld it together. Its power supply allows it to operate for 30 minutes. While creating an intense heat, the arc is much too small to make a good weapon (it would be like trying to stab someone with a lighter). The miniwelder has a Damage Value of 25 when used to cut through barriers.

Monofilament Chainsaw

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Acc Reach DV AP Avail Cost Source
3 1 8P -6 8 500¥ Core

The top of each chain segment on this portable motorized saw is covered with monofilament wire. Ideal for cutting through trees, doors, and other immovable objects. A monofilament chainsaw is too unwieldy to make a good melee weapon (use Exotic Melee Weapon skill). When used against barriers, double the monofilament chainsaw’s Damage Value of 8P.


Sequencer (Rating 1-6)

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AVAIL COST SOURCE
(Rating x 3)F Rating x 250¥ Core

An electronic device requried to defeat keypad-maglocks (see Maglocks).

Wireless: The sequencer receives a +1 bonus to its Rating.