Difference between revisions of "Template:10 Row"

From Jackpoint
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| {{{Card|-}}}
 
| {{{Card|-}}}
 
| {{#switch: {{{Card}}}
 
| {{#switch: {{{Card}}}
     | The Wheel of Fortune = {{#switch: {{{Type}}}
+
  | Discipline = {{#switch: {{{Type}}}
     | Advantage = Gain one extra edge whenever you regain edge.
+
    | Advantage = +1 die on all Matrix actions involving Willpower, including Defences.
     | Disadvantage = Double all edge costs
+
    | Disadvantage = You must succeed in a Charisma + Willpower (3) Test to deviate from a plan.
     | Disfavour = Accusing another of betrayal, unless another person does first.
+
    | Disfavour = Backing down from a fight where you aren't outnumbered.
     | Regaining Favour = Accepting a critical glitch.
+
    | Regaining Favour = Select a goal, gain the Driven quality toward that goal until it is complete. Do not gain Karma from this quality, nor do you need to spend karma to remove it. Driven doesn't give Willpower for pursuing the goal if granted by this card. You regain favour as soon as you take the quality, and it does not go away at the end of the day, only when you acheive the goal.
 +
     | #default =
 +
  }}
 +
  | The Higher Power = {{#switch: {{{Type}}}
 +
     | Advantage = Gain an additional +1 die and +1 limit on all Matrix actions where you recieve help.
 +
    | Disadvantage = Add +2 to any Overwatch Score gains.
 +
    | Disfavour = Betraying someone who you have seen on the Matrix in the last day.
 +
    | Regaining Favour = Using Leadership to assist someone on a Matrix action.
 +
    | #default =
 +
  }}
 +
  | 404 = {{#switch: {{{Type}}}
 +
    | Advantage = None
 +
    | Disadvantage = None
 +
    | Disfavour = None
 +
    | Regaining Favour = None
 +
    | #default =
 +
  }}
 +
  | The Tower = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit to the GIGO action.
 +
    | Disadvantage = -1 die and -1 limit to Jack Out.
 +
    | Disfavour = Have a Sprite be Converged on.
 +
    | Regaining Favour = Teach someone else a lesson by ruining their plans.
 +
    | #default =
 +
  }}
 +
  | The Awakened World = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on Complex Forms.
 +
     | Disadvantage = -1 die on all non-Matrix actions.
 +
     | Disfavour = Spending less than 6 hours out of the day in VR (favour is always lost at midnight if this is failed).
 +
    | Regaining Favour = Entering the Resonance Realms.
 +
    | #default =
 +
  }}
 +
  | The Vigilante = {{#switch: {{{Type}}}
 +
    | Advantage = +2 dice and +1 limit against a target that has dealt Matrix damage to anyone on your PAN (including you)
 +
    | Disadvantage = Gain the Wanted by GOD quality for the day.
 +
    | Disfavour = Bricking or forcibly rebooting a device which has not dealt damage to you.
 +
    | Regaining Favour = Help another Decker or Technomancer get revenge for a slight.
 +
    | #default =
 +
  }}
 +
  | Threshold = {{#switch: {{{Type}}}
 +
    | Advantage = The Technomancer may use any grid without being forced to transcend or hop onto it.
 +
    | Disadvantage = -1 die and -1 limit on Matrix Perception.
 +
    | Disfavour = Taking drugs.
 +
     | Regaining Favour = Gain a piece of knowledge from the Resonance Realms.
 
     | #default =
 
     | #default =
 
   }}
 
   }}
   | Aes Sídhe Banrìgh = {{#switch: {{{Type}}}
+
   | The Shadows = {{#switch: {{{Type}}}
     | Advantage = +1 limit and +1 die when compiling Sprites.
+
     | Advantage = +1 die and +1 limit on the Hide action.
     | Disadvantage = Add +1 to all Fade values.
+
     | Disadvantage = +1 die and +1 limit on the Data spike action.
     | Disfavour = Admitting you don't know something.
+
     | Disfavour = Be fooled by an enemy into believing that they are a friend.
     | Regaining Favour = Another technomancer shares in celebration with you.
+
     | Regaining Favour = Put yourself at risk while afraid.
 
     | #default =
 
     | #default =
 
   }}
 
   }}
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     | #default =
 
     | #default =
 
   }}
 
   }}
   | The Matrix = {{#switch: {{{Type}}}
+
  | Aes Sídhe Banrìgh = {{#switch: {{{Type}}}
     | Advantage = Reduce all Overwatch Score gains by two.
+
    | Advantage = +1 limit and +1 die when compiling Sprites.
     | Disadvantage = Gain -1 die on all resonance actions.
+
    | Disadvantage = Add +1 to all Fade values.
     | Disfavour = Engaging in a matrix search.
+
    | Disfavour = Admitting you don't know something.
     | Regaining Favour = Bricking a device.
+
    | Regaining Favour = Another technomancer shares in celebration with you.
 +
    | #default =
 +
  }}
 +
   | The Eclipse = {{#switch: {{{Type}}}
 +
     | Advantage = +1 die and +1 limit on Decompiling.
 +
     | Disadvantage = -1 die and -1 limit on Registering.
 +
     | Disfavour = Getting help from more than one Sprites.
 +
     | Regaining Favour = Acquiring an object you need worth at least 5000¥.
 
     | #default =
 
     | #default =
 
   }}
 
   }}
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     | #default =
 
     | #default =
 
   }}
 
   }}
   | The Vigilante = {{#switch: {{{Type}}}
+
   | The Dragon = {{#switch: {{{Type}}}
     | Advantage = +2 dice and +1 limit against a target that has dealt Matrix damage to anyone on your PAN (including you)
+
     | Advantage = +1 limit and +1 die on the Crack File action.
    | Disadvantage = Gain the Wanted by GOD quality for the day.
+
     | Disadvantage = -1 limit and -1 die on Hide.
     | Disfavour = Bricking or forcibly rebooting a device which has not dealt damage to you.
+
     | Disfavour = Bragging and taking Matrix damage in the same scene.
    | Regaining Favour = Help another Decker or Technomancer get revenge for a slight.
+
     | Regaining Favour = Jack Out while link locked.
    | #default =
 
  }}
 
  | Discipline = {{#switch: {{{Type}}}
 
    | Advantage = +1 die on all Matrix actions involving Willpower, including Defences.
 
     | Disadvantage = You must succeed in a Charisma + Willpower (3) Test to deviate from a plan.
 
    | Disfavour = Backing down from a fight where you aren't outnumbered.
 
     | Regaining Favour = Select a goal, gain the Driven quality toward that goal until it is complete. Do not gain Karma from this quality, nor do you need to spend karma to remove it. Driven doesn't give Willpower for pursuing the goal if granted by this card. You regain favour as soon as you take the quality, and it does not go away at the end of the day, only when you acheive the goal.
 
 
     | #default =
 
     | #default =
 
   }}
 
   }}
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     | Disfavour = Starting a fight with another Technomancer.
 
     | Disfavour = Starting a fight with another Technomancer.
 
     | Regaining Favour = Win a victory on a goal defined before the card was drawn.
 
     | Regaining Favour = Win a victory on a goal defined before the card was drawn.
 +
    | #default =
 +
  }}
 +
  | The Avatars = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on all resonance actions.
 +
    | Disadvantage = Gain the Curiosity Killed The Cat quality for the day, without the bonus on Crack File.
 +
    | Disfavour = Using more than one more Matrix actions than Resonance actions in a single combat turn, or vice versa.
 +
    | Regaining Favour = Talk to someone who you have never spoken to before. Or touch a Spirit.
 +
    | #default =
 +
  }}
 +
  | Karma = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on Matrix Search.
 +
    | Disadvantage = -1 die and -1 limit on Crash Program.
 +
    | Disfavour = Do not forgive someone who asks you for it directly.
 +
    | Regaining Favour = Spend the day searching the Matrix in an oracular way in order to your place in the universe. Many followers of 10 are starting to build a form of Matrix Vision Quest using oneric datamancy as a modification of bibliomancy to create a new form of data gathering uising the Resonance, but without going into the Realms.
 +
    | #default =
 +
  }}
 +
  | The Chief Executive = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die to all Matrix actions involving Logic.
 +
    | Disadvantage = If you fail an illegal Matrix action, take twice the Matrix damage if it was an attack action, or the target gains an additional Mark on you if it was a sleaze action.
 +
    | Disfavour = Being helped on an action using the Cracking group.
 +
    | Regaining Favour = Cause dumpshock.
 
     | #default =
 
     | #default =
 
   }}
 
   }}
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     | Disfavour = Taking a Sleaze action three times in a single combat turn.
 
     | Disfavour = Taking a Sleaze action three times in a single combat turn.
 
     | Regaining Favour = Being marked by a device you've never been marked by before
 
     | Regaining Favour = Being marked by a device you've never been marked by before
 +
    | #default =
 +
  }}
 +
  | The Comet = {{#switch: {{{Type}}}
 +
    | Advantage = Gain the Ninja Vanish quality for the day.
 +
    | Disadvantage = -1 die and -1 limit to the GIGO action.
 +
    | Disfavour = Convince someone else to keep going.
 +
    | Regaining Favour = Drastically change your plan mid-situation.
 
     | #default =
 
     | #default =
 
   }}
 
   }}
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     | #default =
 
     | #default =
 
   }}
 
   }}
   | The Higher Power = {{#switch: {{{Type}}}
+
   | The Matrix = {{#switch: {{{Type}}}
     | Advantage = Gain an additional +1 die and +1 limit on all Matrix actions where you recieve help.
+
     | Advantage = Reduce all Overwatch Score gains by two.
     | Disadvantage = Add +2 to any Overwatch Score gains.
+
     | Disadvantage = Gain -1 die on all resonance actions.
     | Disfavour = Betraying someone who you have seen on the Matrix in the last day.
+
     | Disfavour = Engaging in a matrix search.
     | Regaining Favour = Using Leadership to assist someone on a Matrix action.
+
     | Regaining Favour = Bricking a device.
 
     | #default =
 
     | #default =
 
   }}
 
   }}
   | The Chief Executive = {{#switch: {{{Type}}}
+
   | The Wheel of Fortune = {{#switch: {{{Type}}}
     | Advantage = +1 die to all Matrix actions involving Logic.
+
     | Advantage = Gain one extra edge whenever you regain edge.
     | Disadvantage = If you fail an illegal Matrix action, take twice the Matrix damage if it was an attack action, or the target gains an additional Mark on you if it was a sleaze action.
+
     | Disadvantage = Double all edge costs
     | Disfavour = Being helped on an action using the Cracking group.
+
     | Disfavour = Accusing another of betrayal, unless another person does first.
     | Regaining Favour = Cause dumpshock.
+
     | Regaining Favour = Accepting a critical glitch.
 
     | #default =
 
     | #default =
  }}
+
   }}  
  | The Avatars = {{#switch: {{{Type}}}
 
    | Advantage = +1 die and +1 limit on all resonance actions.
 
    | Disadvantage = Gain the Curiosity Killed The Cat quality for the day, without the bonus on Crack File.
 
    | Disfavour = Using more than one more Matrix actions than Resonance actions in a single combat turn, or vice versa.
 
    | Regaining Favour = Talk to someone who you have never spoken to before. Or touch a Spirit.
 
    | #default =
 
   }}
 
 
   | #default =
 
   | #default =
 
}}
 
}}

Revision as of 23:01, 19 December 2020

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