Difference between revisions of "Template:10 Row"

From Jackpoint
(Created page with "|'''{{{Type|-}}}''' | {{{Card|-}}} | {{#switch: {{{Card}}} | The Bastard = {{#switch: {{{Type}}} | +1 Limit and +1 die on the Masquerade action. }} }}")
 
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| {{{Card|-}}}
 
| {{{Card|-}}}
 
| {{#switch: {{{Card}}}
 
| {{#switch: {{{Card}}}
 +
  | Discipline = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die on all Matrix actions involving Willpower, including Defences.
 +
    | Disadvantage = You must succeed in a Charisma + Willpower (3) Test to deviate from a plan.
 +
    | Disfavour = Backing down from a fight where you aren't outnumbered.
 +
    | Regaining Favour = Select a goal, gain the Driven quality toward that goal until it is complete. Do not gain Karma from this quality, nor do you need to spend karma to remove it. Driven doesn't give Willpower for pursuing the goal if granted by this card. You regain favour as soon as you take the quality, and it does not go away at the end of the day, only when you acheive the goal.
 +
    | #default =
 +
  }}
 +
  | The Higher Power = {{#switch: {{{Type}}}
 +
    | Advantage = Gain an additional +1 die and +1 limit on all Matrix actions where you recieve help.
 +
    | Disadvantage = Add +2 to any Overwatch Score gains.
 +
    | Disfavour = Betraying someone who you have seen on the Matrix in the last day.
 +
    | Regaining Favour = Using Leadership to assist someone on a Matrix action.
 +
    | #default =
 +
  }}
 +
  | 404 = {{#switch: {{{Type}}}
 +
    | Advantage = None
 +
    | Disadvantage = None
 +
    | Disfavour = None
 +
    | Regaining Favour = None
 +
    | #default =
 +
  }}
 +
  | The Tower = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit to the GIGO action.
 +
    | Disadvantage = -1 die and -1 limit to Jack Out.
 +
    | Disfavour = Have a Sprite be Converged on.
 +
    | Regaining Favour = Teach someone else a lesson by ruining their plans.
 +
    | #default =
 +
  }}
 +
  | The Awakened World = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on Complex Forms.
 +
    | Disadvantage = -1 die on all non-Matrix actions.
 +
    | Disfavour = Spending less than 6 hours out of the day in VR (favour is always lost at midnight if this is failed).
 +
    | Regaining Favour = Entering the Resonance Realms.
 +
    | #default =
 +
  }}
 +
  | Vigilante = {{#switch: {{{Type}}}
 +
    | Advantage = +2 dice and +1 limit against a target that has dealt Matrix damage to anyone on your PAN (including you)
 +
    | Disadvantage = Gain the Wanted by GOD quality for the day.
 +
    | Disfavour = Bricking or forcibly rebooting a device which has not dealt damage to you.
 +
    | Regaining Favour = Help another Decker or Technomancer get revenge for a slight.
 +
    | #default =
 +
  }}
 +
  | Threshold = {{#switch: {{{Type}}}
 +
    | Advantage = Always know your Overwatch Score.
 +
    | Disadvantage = -1 die and -1 limit on Matrix Perception.
 +
    | Disfavour = Taking drugs.
 +
    | Regaining Favour = Gain a piece of knowledge from the Resonance Realms.
 +
    | #default =
 +
  }}
 +
  | The Shadows = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on the Hide action.
 +
    | Disadvantage = -1 die and -1 limit on the Data spike action.
 +
    | Disfavour = Be fooled by an enemy into believing that they are a friend.
 +
    | Regaining Favour = Put yourself at risk while afraid.
 +
    | #default =
 +
  }}
 +
  | The High Priestess = {{#switch: {{{Type}}}
 +
    | Advantage = Gain +1 die to Matrix actions using Intuition.
 +
    | Disadvantage = You must succeed in a Charisma + Willpower (3) Test to walk away from a secret you haven't yet learned.
 +
    | Disfavour = Keeping a secret when asked directly by someone you trust. (This should apply to the team, but definitely not to a security guard checking your SIN).
 +
    | Regaining Favour = Answering a question someone else has asked you using data from the Matrix.
 +
    | #default =
 +
  }}
 +
  | Aes Sídhe Banrìgh = {{#switch: {{{Type}}}
 +
    | Advantage = +1 limit and +1 die when compiling Sprites.
 +
    | Disadvantage = Add +1 to all Fade values.
 +
    | Disfavour = Admitting you don't know something.
 +
    | Regaining Favour = Another technomancer shares in celebration with you.
 +
    | #default =
 +
  }}
 +
  | The Eclipse = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on Decompiling.
 +
    | Disadvantage = -1 die and -1 limit on Registering.
 +
    | Disfavour = Getting help from more than one Sprites.
 +
    | Regaining Favour = Acquiring an object you need worth at least 5000¥.
 +
    | #default =
 +
  }}
 +
  | The Hermit = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on Jam Signals.
 +
    | Disadvantage = -1 die and -1 limit on all teamworked Matrix tests.
 +
    | Disfavour = Telling others your plans.
 +
    | Regaining Favour = Knowing three of a target's Matrix attributes before engaging.
 +
    | #default =
 +
  }}
 +
  | The Dragon = {{#switch: {{{Type}}}
 +
    | Advantage = +1 limit and +1 die on the Crack File action.
 +
    | Disadvantage = -1 limit and -1 die on Hide.
 +
    | Disfavour = Bragging and taking Matrix damage in the same scene.
 +
    | Regaining Favour = Jack Out while link locked.
 +
    | #default =
 +
  }}
 +
  | The Ride = {{#switch: {{{Type}}}
 +
    | Advantage = +1 limit and +1 die whenever controlling a vehicle.
 +
    | Disadvantage = Add +2 to all Noise not caused by distance.
 +
    | Disfavour = Starting a fight with another Technomancer.
 +
    | Regaining Favour = Win a victory on a goal defined before the card was drawn.
 +
    | #default =
 +
  }}
 +
  | The Avatars = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on all resonance actions.
 +
    | Disadvantage = Gain the Curiosity Killed The Cat quality for the day, without the bonus on Crack File.
 +
    | Disfavour = Using more than one more Matrix actions than Resonance actions in a single combat turn, or vice versa.
 +
    | Regaining Favour = Talk to someone who you have never spoken to before. Or touch a Spirit.
 +
    | #default =
 +
  }}
 +
  | Karma = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit on Matrix Search.
 +
    | Disadvantage = -1 die and -1 limit on Crash Program.
 +
    | Disfavour = Do not forgive someone who asks you for it directly.
 +
    | Regaining Favour = Spend the day searching the Matrix in an oracular way in order to your place in the universe. Many followers of 10 are starting to build a form of Matrix Vision Quest using oneric datamancy as a modification of bibliomancy to create a new form of data gathering uising the Resonance, but without going into the Realms.
 +
    | #default =
 +
  }}
 +
  | The Chief Executive = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die to all Matrix actions involving Logic.
 +
    | Disadvantage = If you fail an illegal Matrix action, take twice the Matrix damage if it was an attack action, or the target gains an additional Mark on you if it was a sleaze action.
 +
    | Disfavour = Being helped on an action using the Cracking group.
 +
    | Regaining Favour = Cause dumpshock.
 +
    | #default =
 +
  }}
 
   | The Bastard = {{#switch: {{{Type}}}
 
   | The Bastard = {{#switch: {{{Type}}}
     | +1 Limit and +1 die on the Masquerade action.
+
     | Advantage = +1 Limit and +1 die on the Masquerade action.
 +
    | Disadvantage = -1 die on Matrix Search and Matrix Perception.
 +
    | Disfavour = Taking a Sleaze action three times in a single combat turn.
 +
    | Regaining Favour = Being marked by a device you've never been marked by before
 +
    | #default =
 +
  }}
 +
  | The Comet = {{#switch: {{{Type}}}
 +
    | Advantage = Gain the Ninja Vanish quality for the day.
 +
    | Disadvantage = -1 die and -1 limit to the GIGO action.
 +
    | Disfavour = Convince someone else to keep going.
 +
    | Regaining Favour = Drastically change your plan mid-situation.
 +
    | #default =
 +
  }}
 +
  | The Hanged Man = {{#switch: {{{Type}}}
 +
    | Advantage = +1 die and +1 limit when using Hack on the Fly.
 +
    | Disadvantage = -3 Matrix initiative.
 +
    | Disfavour = Attempting a hack without being prepared.
 +
    | Regaining Favour = Using an attack and sleaze action in the same round.
 +
    | #default =
 +
  }}
 +
  | The Matrix = {{#switch: {{{Type}}}
 +
    | Advantage = Reduce all Overwatch Score gains by two.
 +
    | Disadvantage = Gain -1 die on all resonance actions.
 +
    | Disfavour = Engaging in a matrix search.
 +
    | Regaining Favour = Bricking a device.
 +
    | #default =
 
   }}
 
   }}
 +
  | The Wheel of Fortune = {{#switch: {{{Type}}}
 +
    | Advantage = Gain one extra edge whenever you regain edge.
 +
    | Disadvantage = Double all edge costs
 +
    | Disfavour = Accusing another of betrayal, unless another person does first.
 +
    | Regaining Favour = Accepting a critical glitch.
 +
    | #default =
 +
  }}
 +
  | #default =
 
}}
 
}}

Latest revision as of 19:53, 29 April 2023

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