Difference between revisions of "Template:ConditionMonitorKey"

From Jackpoint
(Created page with "{| class="wikitable" |+ Key ! X | First Aid/Heal/Rest |- ! F | Heal/Rest |- ! R | Rest |} {| class="wikitable" |+ Key ! X | Damage that can still be healed by F...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{| class="wikitable"
 
{| class="wikitable"
 
  |+ Key
 
  |+ Key
  ! X
+
  ! !! {{#switch: {{{mode|}}}
| First Aid/Heal/Rest
+
  | terse = Healing
|-
+
  | long
! F
+
  | short
| Heal/Rest
+
  | #default = Damage type
|-
+
  }}
! R
 
| Rest
 
|}
 
 
 
{| class="wikitable"
 
|+ Key
 
! X
 
| Damage that can still be healed by First Aid or Heal
 
|-
 
! F
 
| Damage after applying First Aid, but can still be Healed
 
|-
 
! R
 
| Resistant damage; must rest to remove.
 
|}
 
 
 
 
 
{| class="wikitable"
 
|+ Key
 
! X
 
| Normal damage that can be healed by any means
 
|-
 
! F
 
| Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest
 
 
  |-
 
  |-
! R
 
| Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)
 
|}
 
 
 
{| class="wikitable"
 
|+ Key
 
 
  ! X  
 
  ! X  
 
  | {{#switch: {{{mode|}}}
 
  | {{#switch: {{{mode|}}}
   | terse = First Aid/Heal/Rest
+
   | terse = First Aid / Heal / Rest
 
   | long = Normal damage that can be healed by any means
 
   | long = Normal damage that can be healed by any means
 
   | short
 
   | short
Line 48: Line 17:
 
  |-
 
  |-
 
  ! F
 
  ! F
  | Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest
+
  | {{#switch: {{{mode|}}}
 +
  | terse = Heal / Rest
 +
  | long = Damage that remained after applying First Aid but can still be removed with a Heal Spell or rest
 +
  | short
 +
  | #default = Damage after applying First Aid, but can still be Healed
 +
  }}
 
  |-
 
  |-
 
  ! R
 
  ! R
  | Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)
+
  | {{#switch: {{{mode|}}}
 +
  | terse = Rest
 +
  | long = Damage that can only be healed by rest (e.g. Drain/Fade, boxes that remained after a First Aid)
 +
  | short
 +
  | #default = Resistant damage; must rest to remove.
 +
  }}
 
|}
 
|}

Latest revision as of 16:26, 25 February 2021

Key
Damage type
X Damage that can be healed by any means
F Damage after applying First Aid, but can still be Healed
R Resistant damage; must rest to remove.