Difference between revisions of "Template:RunRewards"

From Jackpoint
Line 11: Line 11:
 
+ {{#if: {{{speed_subtlety|}}} | 1 | 0}}  
 
+ {{#if: {{{speed_subtlety|}}} | 1 | 0}}  
 
+ {{#if: {{{exposure|}}} | 1 | 0}}  
 
+ {{#if: {{{exposure|}}} | 1 | 0}}  
+ {{#if: {{{dangerous_lore|}}} | 1 | 0}} )  
+
+ {{#if: {{{dangerous_lore|}}} | 1 | 0}} )
 
* 3000)
 
* 3000)
{{#if: {{{bastard|}}} | * 0.8 }} )
+
{{#if: {{{bastard|}}} | * 1.2 }}
 +
{{#if: {{{good_feelings|}}} | * 0.8 }}  
 +
)
 
{{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} )
 
{{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} )
 
{{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }}
 
{{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }}

Revision as of 23:42, 21 February 2021

Nuyen Karma

¥0

2


Usage

Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.

If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.

The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.

{{RunRewards
|died=
|all=1
|some=1
|challenge=4
|bastard=1
|good_feelings=1}}