Difference between revisions of "Template:RunRewardsBreakdown"

From Jackpoint
Line 51: Line 51:
 
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} ) }}
 
+ {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}} ) }}
  
|bastard={{{bastard|}}}
+
|behaviour={{{behaviour|}}}
|good_feelings={{{good_feelings|}}}
 
 
|negotiation={{{negotiation|}}}
 
|negotiation={{{negotiation|}}}
 
|relative_nuyen_adjustment={{{relative_nuyen_adjustment|}}}
 
|relative_nuyen_adjustment={{{relative_nuyen_adjustment|}}}

Revision as of 19:03, 24 February 2021

NuyenKarma
Highest opposed pool
Factors
(Pool / 4)0
(Pool / 6)0
Survived+2
Subtotal

¥0

2

Double

¥0

4

Final

¥0

4

Usage

Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.

If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.

The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.

{{RunRewards
|died=
|all=1
|some=1
|challenge=4
|bastard=1
|good_feelings=1}}