Difference between revisions of "User:Jynx/Sandbox/Template2"
From Jackpoint
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+ | <td>(Pool / 6)</td><td style="text-align: right;">{{#if: {{{challenge|}}} | {{#expr: floor({{{challenge}}} / 6) }} | 0 }} </td> | ||
+ | </tr> | ||
+ | {{#if: {{{died|}}} || <tr><td>Survived</td><td style="text-align: right;">+2</td></tr> }} | ||
+ | {{#switch: {{{objectives|}}} | ||
+ | | all = <tr><td>Objectives: all </td><td style="text-align: right;">+2</td></tr> | ||
+ | | some = <tr><td>Objectives: some</td><td style="text-align: right;">+1</td></tr> | ||
+ | }} | ||
+ | </table> | ||
+ | </td> | ||
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Revision as of 13:22, 24 February 2021
Nuyen | Karma | ||||||
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Base | Highest opposed pool: — | ||||||
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¥0 |
4 |
Usage
Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
{{RunRewards |died= |all=1 |some=1 |challenge=4 |bastard=1 |good_feelings=1}}