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− | {| class="wikitable
| + | {{ {{{1|}}} | {{{2|}}} }} |
− | |-
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− | ! !! Nuyen !! Karma
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− | |-
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− | ! rowspan="7" | Base
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− | | colspan="4" | Highest opposed pool: {{{challenge|—}}}
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− | |-
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− | |
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− | {|
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− | |-
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− | | (Pool / 4) || width="10px" | || style="text-align: right;" | {{#if: {{{challenge|}}} | {{#expr: floor({{{challenge}}} / 4) }} | 0 }}
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− | {{#if: {{{outnumbered_3|}}} |
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− | | |
− | {{!}}-
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− | {{!}} Outnumbered 3-1 {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}{{#if: {{{outnumbered_pro|}}} |
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− | | |
− | {{!}}-
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− | {{!}} Outnumbered by Pros {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}{{#if: {{{six_critters|}}} |
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− | | |
− | {{!}}-
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− | {{!}} Six critters {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}{{#if: {{{three_spirits|}}} |
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− | | |
− | {{!}}-
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− | {{!}} Three spirits {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}{{#if: {{{speed_subtlety|}}} |
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− | | |
− | {{!}}-
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− | {{!}} Speed or Subtlety {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}{{#if: {{{exposure|}}} |
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− | | |
− | {{!}}-
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− | {{!}} Risked exposure {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}{{#if: {{{dangerous_lore|}}}|
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− | | |
− | {{!}}-
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− | {{!}} Notably dangerous {{!}}{{!}} width="10px" {{!}} {{!}}{{!}} style="text-align: right;" {{!}} +1 }}
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− | |}
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− | |b
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− | |-
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− | | style="text-align: center;"|
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− | ¥{{#expr: ((((((
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− | {{#if: {{{challenge|}}} | floor({{{challenge}}} / 4) | 0}}
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− | + {{#if: {{{outnumbered_3|}}} | 1 | 0}}
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− | + {{#if: {{{outnumbered_pro|}}} | 1 | 0}}
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− | + {{#if: {{{six_critters|}}} | 1 | 0}}
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− | + {{#if: {{{three_spirits|}}} | 1 | 0}}
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− | + {{#if: {{{speed_subtlety|}}} | 1 | 0}}
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− | + {{#if: {{{exposure|}}} | 1 | 0}}
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− | + {{#if: {{{dangerous_lore|}}} | 1 | 0}} )
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− | * 3000)
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− | {{#if: {{{bastard|}}} | * 1.2 }}
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− | {{#if: {{{good_feelings|}}} | * 0.8 }}
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− | )
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− | {{#if: {{{negotiation|}}} | * ( 1 + ( {{{negotiation}}} * 0.1 ) ) }} )
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− | * 2)
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− | {{#if: {{{relative_nuyen_adjustment|}}} | * {{{relative_nuyen_adjustment}}} }} )
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− | {{#if: {{{absolute_nuyen_adjustment|}}} | + {{{absolute_nuyen_adjustment}}} }}
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− | }}
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− | | style="text-align: center;"|
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− | {{#expr: ((
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− | {{#if: {{{died|}}} | 0 | 2}}
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− | + {{#switch: {{{objectives|}}} | all = 2 | some = 1 | #default = 0}}
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− | + {{#if: {{{challenge|}}} | floor({{{challenge}}} / 6) | 0}}
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− | + {{#if: {{{bastard|}}} | (-2) | 0}}
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− | + {{#if: {{{good_feelings|}}} | 2 | 0}}
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− | ) * 2)
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− | {{#if: {{{karma_per_session|}}} | + ( {{{karma_per_session}}} * {{#if: {{{sessions|}}} | {{{sessions}}} | 0}} ) }}
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− | }}
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− | |}
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− | | |
− | <noinclude>
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− | == Usage ==
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− | Setting a parameter to something non-blank adds the value from its row in the corresponding reward table.
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− | | |
− | If the died parameter is omitted or blank (as in the example), the 2 karma for surviving are added; i.e. only set this parameter if characters actually died.
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− | | |
− | The challenge parameter should be set to the dice pool encountered - the template will handle the division and rounding.
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− | | |
− | <pre>
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− | {{RunRewards
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− | |died=
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− | |all=1
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− | |some=1
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− | |challenge=4
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− | |bastard=1
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− | |good_feelings=1}}
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− | </pre>
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− | </noinclude>
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