Difference between revisions of "User:Jynx/CharacterSheet/Technomancy/Paragon"
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< User:Jynx | CharacterSheet | Technomancy
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{{10 Reading | {{10 Reading | ||
| Advantage = Threshold | | Advantage = Threshold | ||
− | | Disadvantage = | + | | Disadvantage = Discipline |
− | | Disfavour = | + | | Disfavour = The Comet |
− | | Regaining Favour = The | + | | Regaining Favour = The Ride |
}} | }} |
Revision as of 22:17, 10 June 2023
Paragon: 10 — Today's (May 13th) Reading:
Advantage | Threshold | Always know your Overwatch Score. |
Disadvantage | Discipline | You must succeed in a Charisma + Willpower (3) Test to deviate from a plan. |
Disfavour | The Comet | Convince someone else to keep going. |
Regaining Favour | The Ride | Win a victory on a goal defined before the card was drawn. |