Difference between revisions of "User:Jynx/CharacterSheet/Technomancy/Paragon"

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'''[[:Category:Paragons|Paragon]]: [[10]] —  Today's (Jan. 22th) Reading:'''
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'''[[:Category:Paragons|Paragon]]: [[10]] —  Today's (Feb. 5th) Reading:'''
 
{{10 Reading
 
{{10 Reading
| Advantage        = The Higher Power
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| Advantage        = Discipline
| Disadvantage    = The Chief Executive
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| Disadvantage    = The Tower
| Disfavour        = Karma
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| Disfavour        = The Awakened World
| Regaining Favour = The Shadows
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| Regaining Favour = The Comet
 
}}
 
}}

Revision as of 21:43, 28 May 2022

Paragon: 10 — Today's (Feb. 5th) Reading:

Advantage Discipline +1 die on all Matrix actions involving Willpower, including Defences.
Disadvantage The Tower -1 die and -1 limit to Jack Out.
Disfavour The Awakened World Spending less than 6 hours out of the day in VR (favour is always lost at midnight if this is failed).
Regaining Favour The Comet Drastically change your plan mid-situation.