Difference between revisions of "User:Jynx/CharacterSheet/Technomancy/Paragon"
From Jackpoint
< User:Jynx | CharacterSheet | Technomancy
Line 5: | Line 5: | ||
| Disfavour = Aes Sídhe Banrìgh | | Disfavour = Aes Sídhe Banrìgh | ||
| Regaining Favour = The Awakened World | | Regaining Favour = The Awakened World | ||
+ | }} | ||
+ | |||
+ | ''[[Null Persp]] reading:'' | ||
+ | {{10 Reading | ||
+ | | Advantage = The Ride | ||
+ | | Disadvantage = The Hermit | ||
+ | | Disfavour = The Chief Executive | ||
+ | | Regaining Favour = The Higher Power | ||
}} | }} |
Revision as of 22:33, 29 January 2022
Paragon: 10 — Today's (Jan. 11th) Reading:
Advantage | The Chief Executive | +1 die to all Matrix actions involving Logic. |
Disadvantage | 404 | None |
Disfavour | Aes Sídhe Banrìgh | Admitting you don't know something. |
Regaining Favour | The Awakened World | Entering the Resonance Realms. |
Null Persp reading:
Advantage | The Ride | +1 limit and +1 die whenever controlling a vehicle. |
Disadvantage | The Hermit | -1 die and -1 limit on all teamworked Matrix tests. |
Disfavour | The Chief Executive | Being helped on an action using the Cracking group. |
Regaining Favour | The Higher Power | Using Leadership to assist someone on a Matrix action. |