SR5:Matrix:Actions
From Jackpoint
5th Edition Rules |
---|
Basics // Combat // Magic // Matrix // Driving // Character Creation |
Basics | Skills/Attributes | Actions | Jargon | Cyberdecks | Programs | How To | Complex Forms | Echoes | Sprites | Sprite Powers | IC |
---|
When you take a Matrix Perception action, each hit can reveal one piece of information you ask of your gamemaster. Here’s a list of some of the things Matrix Perception can tell you. It’s not an exhaustive list, but it should give you a pretty good idea about how to use Matrix Perception:
|
USER MODE | INITIATIVE | INITIATIVE DICE | NOTES |
---|---|---|---|
Augmented Reality | Physical Initiative | Physical Initiative Dice | can be distracting |
Cold-Sim | Data Processing + Intuition | 3D6 | |
Hot-Sim | Data Processing + Intuition | 4D6 | +2 dice pool bonus to Matrix actions |
INFORMATION IS | THRESHOLD | TIME |
---|---|---|
General Knowledge or Public | 1 | 1 minute |
Limited Interest or Not Publicized | 3 | 30 minutes |
Hidden or Actively Hunted and Erased | 6 | 12 hours |
Protected or Secret | N/A | N/A |
INFORMATION IS | DICE POOL MODIFIER | |
Intricate or Specialized | –1 | |
Obscure | –2 | |
On another grid | –2 |
TARGET IS | NOT RUNNING SILENT | RUNNING SILENT |
---|---|---|
Within 100 meters | Automatic | Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze Test |
Outside 100 meters | Simple Computer + Intuition [Data Processing] | |
A Host | Automatic |