|5th Edition Rules|
|Basics // Combat // Magic // Matrix // Driving // Character Creation|
|Basics||Skills/Attributes||Actions||Jargon||Cyberdecks||Programs||How To||Complex Forms||Echoes||Sprites||Sprite Powers||IC|
Type Specific Powers
The sprite can conceal a file within another file in such a way as to make it invisible to Matrix searches. Concealed files can only be found with a Matrix Perception Test that is specifically looking for the hidden file; even the sprite must make this test in order to find and extract the file.
A sprite uses its cookie power to "tag" a target persona with a cookie file that can be used to track the icon's Matrix activities. The sprite must successfully beat the target in a Hacking + Resonance [Sleaze] v. Intuition + Firewall test. If the sprite succeeds, the persona starts carrying the cookie file, none the wiser. The cookie file runs silent and is protected with a rating equal to the sprite's Level. The file will log every everything the icon does, for example each host the persona enters, the details of any communications the persona engages in (with whom and when, but not the actual contents), any programs the icon uses, etc. Use the net hits to benchmark the depth of the data the cookie accumulates (1 hit providing a bare outline, 4 or more a detailed report). At the end of a time determined by the sprite (or its owner) when placed, the cookie file transfers itself and its accumulated data to the sprite. Once the sprite has it, it may turn it over to the technomancer. If the sprite isn't in the Matrix when the file transfers itself, the file is deleted. Cookie files may be detected with a successful Matrix Perception Test performed on the carrying persona. Once identified, it may be removed by removing the file's protection and then deleting it.
The Diagnostics power allows the sprite to evaluate the inner workings of an electronic device. The sprite can assist someone using or repairing the device with a Teamwork Test. The sprite makes a Simple Hardware + Level [Data Processing] test; if any hits are rolled, the character gets a +1 limit bonus, and each hit adds 1 die to the character's dice pool to use or repair the item. This power takes the sprite's entire attention; the bonus lasts until the sprite drops it or does something else.
This attack allows the sprite to engulf a target persona in a sustained barrage of corrupting datastreams. If the sprite beats the target in a Cybercombat + Resonance [Attack] v. Intuition + Firewall test, the target is swallowed in a hail of digital pulses. With the first successful attack and on each subsequent action the sprite performs while sustaining this power, it inflicts (Resonance) DV Matrix damage, resisted as normal. The engulfing storm also causes 2 points of noise to the target. If the sprite takes any Matrix damage, all of its electron storms end immediately.
This power causes a device to mysteriously malfunction or operate in some (usually detrimental) manner. The sprite targets a device, making a Hardware + Level [Attack] v. Device Rating + Firewall test. If the sprite succeeds, the device suffers a glitch (p. 45). The gamemaster chooses a malfunction appropriate to the device and situation, like a jammed control, a looped signal, or a faulty reading. If the sprite scores 4 or more net hits, treat it as a critical glitch— the device crashes, burns out, jolts its user with an electrical shock, or some other goodie picked by the gamemaster.
The Hash power allows the sprite to temporarily protect a file with a unique Resonance algorithm in such a way that only the sprite can unprotect it. If the sprite stops carrying the hashed file it reverts to normal. If the sprite is destroyed while carrying the file, the hashed file is permanently corrupted and becomes worthless. The maximum time the sprite can use this power is Level x 10 Combat Turns.
A sprite can use this power on any persona or device for which it has a mark. Stability prevents normal malfunctions or accidents from afflicting the target (including both standard glitches and those induced by the Gremlins or Accident powers). Ignore standard glitches and reduce critical glitches to standard glitches.
Sprites are confusing at the best of times, but a sprite using suppression is just bizarre, especially to hosts. If a sprite is in a host and using this power when the host launches IC, that IC is delayed from launching by (Level / 2) Combat Turns. Delayed IC can't act or be targeted.
The sprite can tag an icon with an invisible marking that only Resonance-driven entities can see, kind of like a Matrix signature. This allows the sprite to secretly leave messages on Matrix objects. A sprite can overwrite an existing watermark with a new one. A watermark can be erased with the Erase Matrix Signature action; otherwise it lasts as long as the icon does.
A companion sprite is a loyal friend, and just like the name, an invaluable companion in the Matrix. They will do just about anything to protect their owners if they ask. A compiler may expend all of the companion sprite’s remaining initiative (minimum 10) and tasks (minimum 1) to have the sprite intercept a Matrix attack action targeting the owner. The sprite is destroyed in the process.
When a companion sprite sees that its compiler is being hurt from Resonance backlash, it will open up a pathway so that it can ease the burden on its owner, taking whatever damage it can absorb. Any time the sprite’s owner would take 2 or more boxes of fade damage, they may redirect one box of damage to their companion sprite.
When compiling, the owner may choose to give the sprite 1 optional power for every three levels the sprite has.
This sprite is a busy bee — in addition to any other tasks given to it, it’s also hyper-aware of the threats that are just on the horizon. The sprite monitors the Overwatch Score of itself, its owner, and all other active sprites under its owner’s control. The owner of this sprite can check the monitored Overwatch Scores without having to roll a test by expending one of the sprite’s tasks. Additionally, when giving this power, the compiling character may choose to have the sprite automatically use a task to alert them when any of the monitored Overwatch Scores is greater than or equal to 35.
The sprite can expend a task to change its own icon to appear as a non-Resonance Matrix entity for rounds equal to its level. This could be a random persona, program, or device. Anyone trying to see through the illusion must succeed on a Matrix Perception (level / 2) test.
When resisting a decompiling attempt, treat the sprite as if it owes a number of tasks equal to its Level / 2; these refresh every day and are cumulative with any tasks the sprite may actually owe a compiler.
As a technomancer begins to thread, their sprite gifts them with just a little bit of raw resonance, boosting the form’s potential. When threading a complex form, an owner may expend the sprite’s task in order for the sprite to raise the applicable limit by one-half the sprite’s level, rounded up. This power cannot be used multiple times on the same threading action.
Waiting for the Resonance to spool just a little bit longer when compiling a sprite always results in a slightly better sprite, in one way or another. When a sprite is compiled, the owner may choose to expend 1 task to raise a sprite’s Matrix attribute by 1. This power can only be used once per compiling.
The sprite can highlight objectives and paint targets for easy navigation and identification of threats. The owner can expend 1 task to add (sprite’s Level / 2) to their dice pool for a Matrix Perception test.
When a sprite is compiled, the owner may choose to expend 1 task to increase a sprite’s Matrix Condition Monitor by 2. This power can only be used once per sprite.