Difference between revisions of "SR5:Matrix:Complex Forms"

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{{SR5:Matrix Rules Navigation}}
 
{{SR5:Matrix Rules Navigation}}
  
==Cleaner==
+
==All Streams==
 +
 
 +
===Arc Feedback===
 +
;Target:Icon
 +
;Duration:S
 +
;Fading:L-2
 +
 
 +
Arc Feedback grants the technomancer the ability
 +
to catch some of the energy of a successful attack
 +
against them and send it back toward the attacker.
 +
While a technomancer is sustaining this form,
 +
every time they receive Matrix damage — that is to
 +
say, damage remaining after any and all resistance
 +
rolls — they roll
 +
'''Software + Resonance [Level] v. Willpower + Firewall'''
 +
of the attacker. If the test succeeds,
 +
the damage the technomancer was not able to resist
 +
is reflected back to the attacker at a ratio of 1 point of
 +
damage for every 2 inflicted on the technomancer.
 +
Net hits on the test increase the damage, and the total damage must be resisted by the original attacker.
 +
Damage reflected back on the attacker does not reduce the damage taken by the technomancer.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Bootleg Program===
 +
;Target:Device
 +
;Duration:I
 +
;Fading:L-2
 +
 
 +
Target a device and make an opposed
 +
'''Software + Resonance [Level] vs. Willpower + Firewall''' test.
 +
On a successful test, the technomancer may copy
 +
the effects of one program currently running on the
 +
device for a number of combat turns equal to the
 +
number of net hits.
 +
This complex form may not copy an agent or a
 +
program the technomancer already knows as a Resonance [program] echo (p. 258, SR5). A technomancer
 +
may only benefir from one Bootleg Program at a time;
 +
threading a new Bootleg Program complex form cancels any remaing effects of the previous one.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Cleaner===
 
;Target:Persona
 
;Target:Persona
;Duration:S
+
;Duration:P
 
;Fading:L-2
 
;Fading:L-2
  
Line 12: Line 54:
 
For each hit, reduce the target’s Overwatch Score by 1.
 
For each hit, reduce the target’s Overwatch Score by 1.
  
==Coriolis==
+
;Source:Core
 +
 
 +
===Coriolis===
 
;Target:Persona
 
;Target:Persona
 
;Duration:E (5, 24 hours)
 
;Duration:E (5, 24 hours)
  
==Derezz==
+
;Source:Chrome Flesh
 +
 
 +
===Derezz===
 
;Target:Persona
 
;Target:Persona
 
;Duration:I
 
;Duration:I
 
;Fading:L-1
 
;Fading:L-1
  
==Diffusion of [Matrix Attribute]==
+
A stiletto or ice pick as opposed to the typical superheated sledgehammers,
 +
the Resonance energy from this form slides into the cracks and holes in the target’s
 +
armor and strips it away slightly. Make a
 +
'''Software + Resonance [Level] v. Willpower + Firewall'''
 +
test, doing 1 box of Matrix damage per net hit,
 +
and dropping the target’s Firewall attribute by 1 until the device has rebooted.
 +
Additional successful Derezz attacks do not stack the
 +
Firewall adjustment, even if they are from two separate technomancers.
 +
 
 +
;Source:Data Trails
 +
 
 +
===Diffusion of [Matrix Attribute]===
 
;Target:Device
 
;Target:Device
 
;Duration:S
 
;Duration:S
Line 27: Line 84:
  
 
This complex form entry is shorthand for four different complex forms,
 
This complex form entry is shorthand for four different complex forms,
one for each Matrix attribute. Make an Opposed  
+
one for each Matrix attribute. Make an Opposed
 
'''Software + Resonance [Level] v. Willpower + Firewall''' test.
 
'''Software + Resonance [Level] v. Willpower + Firewall''' test.
 
If you win, the target’s attribute is reduced by your net hits.
 
If you win, the target’s attribute is reduced by your net hits.
 
You can’t reduce an attribute to less than 1.
 
You can’t reduce an attribute to less than 1.
  
==Editor==
+
;Source:Core
 +
 
 +
===Editor===
 
;Target:File
 
;Target:File
 
;Duration:P
 
;Duration:P
Line 38: Line 97:
  
 
You infuse a file with Resonance long enough to
 
You infuse a file with Resonance long enough to
manipulate its contents. Make a  
+
manipulate its contents. Make a
 
'''Software + Resonance [Level]''' test against the Intuition + Data Processing
 
'''Software + Resonance [Level]''' test against the Intuition + Data Processing
 
of the file’s owner.
 
of the file’s owner.
Line 44: Line 103:
 
that you would be able to make with your net hits in Edit File actions.
 
that you would be able to make with your net hits in Edit File actions.
  
==FAQ==
+
;Source:Core
 +
 
 +
===FAQ===
 
;Target:Device
 
;Target:Device
 
;Duration:P
 
;Duration:P
 
;Fading:L-3
 
;Fading:L-3
  
==IC Tray==
+
Scanning the very darkest depths of the Matrix to
 +
find out exactly what has been going on with the device
 +
they physically have or the host they are current inside
 +
of, the technomancer is able to delve into the very deepest questions
 +
to find out the true purpose of it. Make an immediate
 +
'''Computer + Intuition [Level]''' Test
 +
with Level / 2 (rounded up) dice added to the pool from the complex form.
 +
Gamemasters should provide information to the
 +
player based on the number of hits this test generates,
 +
with truly obscure or long-forgotten bytes of information requiring 6 hits.
 +
 
 +
;Source:Data Trails
 +
 
 +
===Host Emulator===
 +
;Target:Self
 +
;Duration:P
 +
;Fading:L
 +
 
 +
Sometimes the target needs to believe that
 +
they’re in a regular host doing typical things when
 +
a runner needs that target to be doing anything but
 +
that. And sometimes a little illusion is all you need
 +
to log a target’s keystrokes or get their banking
 +
PINs. Whatever it is, it’s always better to have a host
 +
emulator in your back pocket, just in case.
 +
When threading the Host Emulator complex
 +
form, a technomancer makes a
 +
'''Software + Resonance [Level]''' simple test. They create a host that
 +
looks legitimate, but is not, though the pseudo-host
 +
does appear to have been created through official
 +
channels. This pseudo-host seems functional but
 +
does not store any data and cannot make or run IC.
 +
The technomancer may attempt to make the
 +
pseudo-host appear to be a host that already exists, if they have at least one mark on that host
 +
when this complex form is threaded. Anyone
 +
entering it may realize it’s not a real host by performing a Matrix Perception test, with a threshold
 +
equal to the number of hits rolled when threading
 +
this complex form.
 +
In the event that someone attempts to hack the
 +
host, treat the pseudo-host’s rating as (2 x number
 +
of hits on the threading test). If the hack is successful, the hacker gets marks on the technomancer
 +
and sees through the illusion.This complex form may be dismissed by the
 +
technomancer as a Simple Action.
 +
 
 +
;Source:Kill Code
 +
 
 +
===IC Tray===
 
;Target:Host
 
;Target:Host
 
;Duration:I
 
;Duration:I
 
;Fading:L-5
 
;Fading:L-5
  
==Infusion of [Matrix Attribute]==
+
This form scans the host the technomancer is currently residing in
 +
and displays a list of the IC it is currently equipped to deploy,
 +
up to the number of hits scored on an Opposed
 +
'''Software + Resonance [Level] vs. Host Rating + Sleaze''' Test.
 +
 
 +
;Source:Data Trails
 +
 
 +
===Infusion of [Matrix Attribute]===
 
;Target:Device
 
;Target:Device
 
;Duration:S
 
;Duration:S
Line 71: Line 185:
 
Reconfigure action, this complex form ends.
 
Reconfigure action, this complex form ends.
  
==Misread Marks==
+
;Source:Core
 +
 
 +
===Mirrored Persona===
 +
;Target:Self
 +
;Duration:I
 +
;Fading:L-2
 +
 
 +
You can create a proxy persona that looks and
 +
acts identical to you in the Matrix. To differentiate
 +
between the technomancer and the proxy, opponents must succeed on a Matrix Perception test
 +
with a threshold of the number of hits rolled when
 +
threading this form.
 +
If they fail to notice, opponents target the proxy
 +
with a Matrix Action. The player rolls a defense test
 +
as normal. If they succeed, the proxy disappears,
 +
and technomancer character takes no negative effect.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Misread Marks===
 
;Target:IC
 
;Target:IC
 
;Duration:P
 
;Duration:P
 
;Fading:L-1
 
;Fading:L-1
  
==Pulse Storm==
+
A nasty little thing that will manipulate how IC perceives the Matrix,
 +
and who exactly is friend or foe.
 +
Temporarily tricks a targeted IC into thinking your marks are
 +
its intended targets, similar to the way someone might
 +
mistakenly attack a magic-user’s illusion. This lasts for
 +
for a number of actions (including Simple or Complex,
 +
but not Free) equal to the hits scored on a Simple
 +
'''Software + Resonance [Level]''' Test.
 +
If you have multiple marks in the same host,
 +
the mark that is attacked is selected randomly.
 +
 
 +
;Source:Data Trails
 +
 
 +
===Pinch===
 +
;Target:Self
 +
;Duration:S
 +
;Fading:L + 2
 +
 
 +
When you’re caught in the crossfire, sometimes the only thing to do is burn down everything
 +
around you.
 +
If a technomancer is sustaining this form when
 +
their Matrix condition monitor becomes full or
 +
when they are otherwise forcibly removed from
 +
the Matrix, all icons the technomancer has marks
 +
on and all icons that have marks on the technomancer take Matrix damage equal to the level of
 +
the complex form. This damage may be resisted.
 +
If a technomancer is removed by the fade damage from threading this form, the form fizzles and
 +
returns to the fabric of the Resonance before it can
 +
take effect.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Primed Charge===
 +
;Target:Self
 +
;Duration:I
 +
;Fading:L
 +
 
 +
When a technomancer harnesses the raw power of the Resonance, it can make any obstacle that
 +
gets in their way regret its choices.  Make a
 +
'''Software + Resonance [Level]'''
 +
test. The next Matrix action you perform gains a dice pool
 +
bonus equal to the number of hits on this test.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Pulse Storm===
 
;Target:Persona
 
;Target:Persona
 
;Duration:I
 
;Duration:I
Line 86: Line 264:
 
For each net hit you get, the target’s noise is increased by 1.
 
For each net hit you get, the target’s noise is increased by 1.
  
==Puppeteer==
+
;Source:Core
 +
 
 +
===Puppeteer===
 
;Target:Device
 
;Target:Device
 
;Duration:I
 
;Duration:I
Line 101: Line 281:
 
If you succeed, the target performs that Matrix action as its next available action.
 
If you succeed, the target performs that Matrix action as its next available action.
  
==Redundancy==
+
;Source:Core
 +
 
 +
===Redundancy===
 
;Target:Device
 
;Target:Device
 
;Duration:S
 
;Duration:S
 
;Fading:L-3
 
;Fading:L-3
  
==Resonance Channel==
+
This form works with Resonance threads to better
 +
allow for secondary and tertiary connections,
 +
making the device slightly tougher for a limited amount of time.
 +
Redundancy grants additional, temporary boxes to the
 +
Matrix Damage Track to one device, giving a number of
 +
boxes equal to the hits acquired on a Simple
 +
'''Software + Resonance [Level]''' Test.
 +
 
 +
;Source:Data Trails
 +
 
 +
===Resonance Bind===
 +
;Target:Persona
 +
;Duration:S
 +
;Fading:L-2
 +
 
 +
Need to slow the opposition down? Snag
 +
them in a Resonance Bind that hinders all actions
 +
in the Matrix.
 +
Make a
 +
'''Software + Resonance [Level] v. Intuition + Data Processing'''
 +
opposed test. On a successful attack, each net hit reduces the target’s Initiative Score by 2. If you sustain the complex form,
 +
the target loses the same amount from their Initiative Score at the beginning of each combat turn.
 +
A target caught in Resonance Bind may attempt to break free of the binding by making a
 +
Cybercombat + Logic [Attack/Sleaze] v. the complex form’s Level x 2 opposed test. Success only
 +
means that they stop future Initiative Score loss;
 +
they do not regain any points of Initiative Score in
 +
the present Combat Turn.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Resonance Cache===
 +
;Target:IC
 +
;Duration:I
 +
;Fading:L-2
 +
 
 +
The technomancer pushes a single IC into a
 +
stream of Resonance that isolates it, effectively locking it away. Make a
 +
'''Software + Resonance [Level] v.  Host Rating x 2'''
 +
opposed test. On a successful test,
 +
the IC is locked in a Resonance fold for a number of
 +
combat turns equal to the complex form’s level.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Resonance Channel===
 
;Target:Device
 
;Target:Device
 
;Duration:S
 
;Duration:S
Line 112: Line 338:
  
 
Instead of using Matrix channels, you communicate
 
Instead of using Matrix channels, you communicate
through a Resonance channel. Make a Simple  
+
through a Resonance channel. Make a Simple
 
'''Software + Resonance [Level]''' test.
 
'''Software + Resonance [Level]''' test.
 
For each net hit, reduce the noise due to distance from the target device by 1.
 
For each net hit, reduce the noise due to distance from the target device by 1.
  
==Resonance Spike==
+
;Source:Core
 +
 
 +
===Resonance Spike===
 
;Target:Device
 
;Target:Device
 
;Duration:I
 
;Duration:I
Line 122: Line 350:
  
 
You send a spike of raw destructive Resonance into
 
You send a spike of raw destructive Resonance into
the target, causing errors and mayhem. Make a  
+
the target, causing errors and mayhem. Make a
 
'''Software + Resonance [Level] v. Willpower + Firewall''' test.
 
'''Software + Resonance [Level] v. Willpower + Firewall''' test.
 
Your target takes 1 box of Matrix damage per net hit,
 
Your target takes 1 box of Matrix damage per net hit,
 
with no chance to resist.
 
with no chance to resist.
  
==Resonance Veil==
+
;Source:Core
 +
 
 +
===Resonance Veil===
 
;Target:Device
 
;Target:Device
 
;Duration:S
 
;Duration:S
Line 134: Line 364:
 
This complex form lets you make the target believe
 
This complex form lets you make the target believe
 
something has happened in the Matrix. It’s a convincing
 
something has happened in the Matrix. It’s a convincing
illusion if you can succeed in a  
+
illusion if you can succeed in a
 
'''Software + Resonance [Level] v. Intuition + Data Processing''' test.
 
'''Software + Resonance [Level] v. Intuition + Data Processing''' test.
 
Even if the target has reason to believe what it’s seeing is fake,
 
Even if the target has reason to believe what it’s seeing is fake,
Line 140: Line 370:
 
threshold equal to your net hits to see through the illusion.
 
threshold equal to your net hits to see through the illusion.
  
==Static Bomb==
+
;Source:Core
 +
 
 +
===Search History===
 +
;Target:Device
 +
;Duration:I
 +
;Fading:L-2
 +
 
 +
Target a device and make a
 +
'''Software + Resonance [Level] v. Device Rating x 2'''
 +
opposed test.
 +
On a successful test, the technomancer has a full
 +
record of the device’s Matrix history over a number of days past equal to the number of net hits.
 +
 
 +
;Source:Kill Code
 +
 
 +
===Static Bomb===
 
;Target:Self
 
;Target:Self
 
;Duration:I
 
;Duration:I
 
;Fading:L-1
 
;Fading:L-1
  
Make a  
+
Make a
 
'''Software + Resonance [Level] v. Intuition + Data Processing''' test
 
'''Software + Resonance [Level] v. Intuition + Data Processing''' test
 
against all icons that have spotted you.
 
against all icons that have spotted you.
Line 153: Line 398:
 
Any icon that has a mark on you doesn’t lose you, of course.
 
Any icon that has a mark on you doesn’t lose you, of course.
  
==Static Veil==
+
;Source:Core
 +
 
 +
===Static Veil===
 
;Target:Persona
 
;Target:Persona
 
;Duration:S
 
;Duration:S
Line 166: Line 413:
 
It still increases as a result of the target’s illegal actions, though.
 
It still increases as a result of the target’s illegal actions, though.
  
==Stitches==
+
;Source:Core
 +
 
 +
===Stitches===
 
;Target:Sprite
 
;Target:Sprite
 
;Duration:P
 
;Duration:P
Line 175: Line 424:
 
For each hit, remove 1 box of Matrix damage from the target sprite.
 
For each hit, remove 1 box of Matrix damage from the target sprite.
  
==Tattletale==
+
;Source:Core
 +
 
 +
===Weaken Data Bomb===
 +
;Target:File
 +
;Duration:I
 +
;Fading:L-2
 +
 
 +
Make a
 +
'''Software + Resonance [Level] v. Data Bomb Rating x 2'''
 +
opposed test. On a successful
 +
test, the form lowers the rating of a data bomb by
 +
the number of net hits (to a minimum of 1).
 +
 
 +
;Source:Kill Code
 +
 
 +
===Weaken Encryption===
 +
;Target:File
 +
;Duration:I
 +
;Fading:L-3
 +
 
 +
Make a
 +
'''Software v. Resonance [Level] v. Protection Rating x 2'''
 +
opposed test. On a successful
 +
test, the form lowers the rating of the file’s protection (see Edit File, p. 249, SR5) by the number of
 +
net hits (to a minimum of 1).
 +
 
 +
;Source:Kill Code
 +
 
 +
===Tattletale===
 
;Target:Persona
 
;Target:Persona
 
;Duration:P
 
;Duration:P
Line 186: Line 463:
 
This only works if your target has an Overwatch Score.
 
This only works if your target has an Overwatch Score.
  
==Transcendent Grid==
+
;Source:Core
 +
 
 +
===Transcendent Grid===
 
;Target:Self
 
;Target:Self
 
;Duration:I
 
;Duration:I
Line 192: Line 471:
  
 
You broaden your connection to the Matrix and
 
You broaden your connection to the Matrix and
connect to all grids at once.  
+
connect to all grids at once.
 
You take no penalty for acting across grids (because you’re on all of them),
 
You take no penalty for acting across grids (because you’re on all of them),
 
but neither do others targeting you.
 
but neither do others targeting you.
Line 199: Line 478:
 
The effect persists for one minute for every hit you get.
 
The effect persists for one minute for every hit you get.
 
When you run out of hits, the complex form ends.
 
When you run out of hits, the complex form ends.
 +
 +
;Source:Core
 +
 +
==Stream Specific==
 +
===Overdrive===
 +
;Stream: Cyberadept
 +
;Target: Cyberware
 +
;Duration: S
 +
;FV: L+1
 +
 +
Like the power of the same name used by great
 +
form machine sprites, the Cyberadept can put a single
 +
piece of their cyberware into Overdrive. This power can
 +
only be used on cyberware that is currently installed
 +
in the Cyberadept. The Cyberadept rolls a Software + Resonance [Level] Test.
 +
Half the net hits (rounded up)
 +
are added to the effective rating of the cyberware.
 +
This can—and often will—push a piece of cyberware
 +
way past its intended limits. When this complex form
 +
is no longer sustained, the cyberware takes a number
 +
of boxes of Matrix damage equal to the level of the
 +
complex form. This damage cannot be resisted. On a
 +
glitch, the cyberware is bricked, filling its Matrix Condition Monitor.
 +
On a critical glitch, the damage is physical,
 +
rather than Matrix. The rules for repairing Matrix
 +
Damage appear on p. 228, SR5. The rules for repairing
 +
Physical Damage to gear appear on p. 143, Run & Gun.
 +
 +
===LOTO===
 +
;Stream: Machinist
 +
;Target: Device
 +
;Duration: I
 +
;FV: L-1
 +
 +
Using this ability, a Machinist can disrupt the
 +
signals going to and from a machine, separating it
 +
from its master(s). This power can be used on any
 +
device. When using it, the Machinist rolls a
 +
Software + Resonance [Level] v. Willpower + Firewall
 +
Opposed Test. The device is completely disabled
 +
for a number of Combat Turns equal to the net hits on the test.
 +
In the case of something that has a Pilot rating, the Pilot loses functionality as well.
 +
 +
===Hyperthreading===
 +
;Stream: Sourceror
 +
;Target: Complex form
 +
;Duration: Varies
 +
;FV: Varies
 +
 +
The Sourceror can merge multiple complex
 +
forms into a single form, making multiple results
 +
in a single action. Doing so has its limits;
 +
the target and level for the Hyperthreaded Form must be
 +
the same for all merged complex forms. Resolve
 +
effects with a single Software + Resonance [Level] Test,
 +
the results of which are used for all the merged complex forms.
 +
The Fading Value is determined by taking the highest Fading Value of all the
 +
merged complex forms, and then adding 1 point
 +
for each complex form added after the first;
 +
the -2 bonus for being a Sourceror is applied at the end.
 +
 +
===Sprite Pet===
 +
;Stream: Technoshaman
 +
;Target: Sprite
 +
;Duration: P
 +
;FV: L+0
 +
 +
This complex form allows a technomancer to
 +
convince a registered sprite to become his “pet” and
 +
stick around even when other sprites are around. It
 +
can only be used on a single sprite at a time.
 +
Because this complex form takes several hours to
 +
complete, it can be considered a sort of “digital ritual.”
 +
The Technoshaman spends a number of hours
 +
equal to the sprite’s level attuning himself to the
 +
sprite. At the end of this time, the Technoshaman
 +
pits his Software + Resonance [Level] against the
 +
Level x 2 of the sprite. If the Technoshaman gets
 +
more hits, he feeds the sprite a number of Karma
 +
equal to the sprite’s level. If this is done, the sprite
 +
becomes a sprite pet. This means that the sprite no
 +
longer has a limit on favors and tasks and can be
 +
active at the same time as any other sprite. It also
 +
no longer counts against the Technoshaman’s limit
 +
on registered sprites. This can only be done on
 +
one sprite at any given time. If the sprite pet is destroyed,
 +
it will return to its home Resonance Realm,
 +
and the Karma spent is lost.

Latest revision as of 18:56, 19 May 2022

5th Edition Rules
Basics // Combat // Magic // Matrix // Driving // Character Creation
Basics Skills/Attributes Actions Jargon Cyberdecks Programs How To Complex Forms Echoes Sprites Sprite Powers IC

All Streams

Arc Feedback

Target
Icon
Duration
S
Fading
L-2

Arc Feedback grants the technomancer the ability to catch some of the energy of a successful attack against them and send it back toward the attacker. While a technomancer is sustaining this form, every time they receive Matrix damage — that is to say, damage remaining after any and all resistance rolls — they roll Software + Resonance [Level] v. Willpower + Firewall of the attacker. If the test succeeds, the damage the technomancer was not able to resist is reflected back to the attacker at a ratio of 1 point of damage for every 2 inflicted on the technomancer. Net hits on the test increase the damage, and the total damage must be resisted by the original attacker. Damage reflected back on the attacker does not reduce the damage taken by the technomancer.

Source
Kill Code

Bootleg Program

Target
Device
Duration
I
Fading
L-2

Target a device and make an opposed Software + Resonance [Level] vs. Willpower + Firewall test. On a successful test, the technomancer may copy the effects of one program currently running on the device for a number of combat turns equal to the number of net hits. This complex form may not copy an agent or a program the technomancer already knows as a Resonance [program] echo (p. 258, SR5). A technomancer may only benefir from one Bootleg Program at a time; threading a new Bootleg Program complex form cancels any remaing effects of the previous one.

Source
Kill Code

Cleaner

Target
Persona
Duration
P
Fading
L-2

Illegal actions leave traces in the Matrix, but the Resonance can erase a few of them. Make a Simple Software + Resonance [Level] test. For each hit, reduce the target’s Overwatch Score by 1.

Source
Core

Coriolis

Target
Persona
Duration
E (5, 24 hours)
Source
Chrome Flesh

Derezz

Target
Persona
Duration
I
Fading
L-1

A stiletto or ice pick as opposed to the typical superheated sledgehammers, the Resonance energy from this form slides into the cracks and holes in the target’s armor and strips it away slightly. Make a Software + Resonance [Level] v. Willpower + Firewall test, doing 1 box of Matrix damage per net hit, and dropping the target’s Firewall attribute by 1 until the device has rebooted. Additional successful Derezz attacks do not stack the Firewall adjustment, even if they are from two separate technomancers.

Source
Data Trails

Diffusion of [Matrix Attribute]

Target
Device
Duration
S
Fading
L-2

This complex form entry is shorthand for four different complex forms, one for each Matrix attribute. Make an Opposed Software + Resonance [Level] v. Willpower + Firewall test. If you win, the target’s attribute is reduced by your net hits. You can’t reduce an attribute to less than 1.

Source
Core

Editor

Target
File
Duration
P
Fading
L-1

You infuse a file with Resonance long enough to manipulate its contents. Make a Software + Resonance [Level] test against the Intuition + Data Processing of the file’s owner. You can make the same amount of changes to the file that you would be able to make with your net hits in Edit File actions.

Source
Core

FAQ

Target
Device
Duration
P
Fading
L-3

Scanning the very darkest depths of the Matrix to find out exactly what has been going on with the device they physically have or the host they are current inside of, the technomancer is able to delve into the very deepest questions to find out the true purpose of it. Make an immediate Computer + Intuition [Level] Test with Level / 2 (rounded up) dice added to the pool from the complex form. Gamemasters should provide information to the player based on the number of hits this test generates, with truly obscure or long-forgotten bytes of information requiring 6 hits.

Source
Data Trails

Host Emulator

Target
Self
Duration
P
Fading
L

Sometimes the target needs to believe that they’re in a regular host doing typical things when a runner needs that target to be doing anything but that. And sometimes a little illusion is all you need to log a target’s keystrokes or get their banking PINs. Whatever it is, it’s always better to have a host emulator in your back pocket, just in case. When threading the Host Emulator complex form, a technomancer makes a Software + Resonance [Level] simple test. They create a host that looks legitimate, but is not, though the pseudo-host does appear to have been created through official channels. This pseudo-host seems functional but does not store any data and cannot make or run IC. The technomancer may attempt to make the pseudo-host appear to be a host that already exists, if they have at least one mark on that host when this complex form is threaded. Anyone entering it may realize it’s not a real host by performing a Matrix Perception test, with a threshold equal to the number of hits rolled when threading this complex form. In the event that someone attempts to hack the host, treat the pseudo-host’s rating as (2 x number of hits on the threading test). If the hack is successful, the hacker gets marks on the technomancer and sees through the illusion.This complex form may be dismissed by the technomancer as a Simple Action.

Source
Kill Code

IC Tray

Target
Host
Duration
I
Fading
L-5

This form scans the host the technomancer is currently residing in and displays a list of the IC it is currently equipped to deploy, up to the number of hits scored on an Opposed Software + Resonance [Level] vs. Host Rating + Sleaze Test.

Source
Data Trails

Infusion of [Matrix Attribute]

Target
Device
Duration
S
Fading
L-2

This complex form entry is shorthand for four different complex forms, one for each Matrix attribute. Resonance floods the target device, boosting the specified attribute. The Level of the complex form must equal or exceed the value of the attribute being affected. The attribute is increased by the number of hits scored, up to twice the target’s normal rating (any hits that would increase the at- tribute beyond this maximum are ignored). Each attribute can only be affected by a single Infusion at a time. If an attribute boosted by this complex form is swapped in a Reconfigure action, this complex form ends.

Source
Core

Mirrored Persona

Target
Self
Duration
I
Fading
L-2

You can create a proxy persona that looks and acts identical to you in the Matrix. To differentiate between the technomancer and the proxy, opponents must succeed on a Matrix Perception test with a threshold of the number of hits rolled when threading this form. If they fail to notice, opponents target the proxy with a Matrix Action. The player rolls a defense test as normal. If they succeed, the proxy disappears, and technomancer character takes no negative effect.

Source
Kill Code

Misread Marks

Target
IC
Duration
P
Fading
L-1

A nasty little thing that will manipulate how IC perceives the Matrix, and who exactly is friend or foe. Temporarily tricks a targeted IC into thinking your marks are its intended targets, similar to the way someone might mistakenly attack a magic-user’s illusion. This lasts for for a number of actions (including Simple or Complex, but not Free) equal to the hits scored on a Simple Software + Resonance [Level] Test. If you have multiple marks in the same host, the mark that is attacked is selected randomly.

Source
Data Trails

Pinch

Target
Self
Duration
S
Fading
L + 2

When you’re caught in the crossfire, sometimes the only thing to do is burn down everything around you. If a technomancer is sustaining this form when their Matrix condition monitor becomes full or when they are otherwise forcibly removed from the Matrix, all icons the technomancer has marks on and all icons that have marks on the technomancer take Matrix damage equal to the level of the complex form. This damage may be resisted. If a technomancer is removed by the fade damage from threading this form, the form fizzles and returns to the fabric of the Resonance before it can take effect.

Source
Kill Code

Primed Charge

Target
Self
Duration
I
Fading
L

When a technomancer harnesses the raw power of the Resonance, it can make any obstacle that gets in their way regret its choices. Make a Software + Resonance [Level] test. The next Matrix action you perform gains a dice pool bonus equal to the number of hits on this test.

Source
Kill Code

Pulse Storm

Target
Persona
Duration
I
Fading
L-3

You pull signals out of the Resonance and surround the target with them. Make a Software + Resonance [Level] v. Logic + Data Processing test. For each net hit you get, the target’s noise is increased by 1.

Source
Core

Puppeteer

Target
Device
Duration
I
Fading
L+1

You push Resonance commands into a target, forcing it to perform a Matrix action. Pick a target and a Matrix action for it to perform. Make a Software + Resonance [Level] v. Willpower + Firewall test with a threshold based on the type of action: 1 for a Free Action, 2 for Simple, and 3 for Complex. If you succeed, the target performs that Matrix action as its next available action.

Source
Core

Redundancy

Target
Device
Duration
S
Fading
L-3

This form works with Resonance threads to better allow for secondary and tertiary connections, making the device slightly tougher for a limited amount of time. Redundancy grants additional, temporary boxes to the Matrix Damage Track to one device, giving a number of boxes equal to the hits acquired on a Simple Software + Resonance [Level] Test.

Source
Data Trails

Resonance Bind

Target
Persona
Duration
S
Fading
L-2

Need to slow the opposition down? Snag them in a Resonance Bind that hinders all actions in the Matrix. Make a Software + Resonance [Level] v. Intuition + Data Processing opposed test. On a successful attack, each net hit reduces the target’s Initiative Score by 2. If you sustain the complex form, the target loses the same amount from their Initiative Score at the beginning of each combat turn. A target caught in Resonance Bind may attempt to break free of the binding by making a Cybercombat + Logic [Attack/Sleaze] v. the complex form’s Level x 2 opposed test. Success only means that they stop future Initiative Score loss; they do not regain any points of Initiative Score in the present Combat Turn.

Source
Kill Code

Resonance Cache

Target
IC
Duration
I
Fading
L-2

The technomancer pushes a single IC into a stream of Resonance that isolates it, effectively locking it away. Make a Software + Resonance [Level] v. Host Rating x 2 opposed test. On a successful test, the IC is locked in a Resonance fold for a number of combat turns equal to the complex form’s level.

Source
Kill Code

Resonance Channel

Target
Device
Duration
S
Fading
L-4

Instead of using Matrix channels, you communicate through a Resonance channel. Make a Simple Software + Resonance [Level] test. For each net hit, reduce the noise due to distance from the target device by 1.

Source
Core

Resonance Spike

Target
Device
Duration
I
Fading
L-3

You send a spike of raw destructive Resonance into the target, causing errors and mayhem. Make a Software + Resonance [Level] v. Willpower + Firewall test. Your target takes 1 box of Matrix damage per net hit, with no chance to resist.

Source
Core

Resonance Veil

Target
Device
Duration
S
Fading
L-4

This complex form lets you make the target believe something has happened in the Matrix. It’s a convincing illusion if you can succeed in a Software + Resonance [Level] v. Intuition + Data Processing test. Even if the target has reason to believe what it’s seeing is fake, it needs to make a Matrix Perception Test with a threshold equal to your net hits to see through the illusion.

Source
Core

Search History

Target
Device
Duration
I
Fading
L-2

Target a device and make a Software + Resonance [Level] v. Device Rating x 2 opposed test. On a successful test, the technomancer has a full record of the device’s Matrix history over a number of days past equal to the number of net hits.

Source
Kill Code

Static Bomb

Target
Self
Duration
I
Fading
L-1

Make a Software + Resonance [Level] v. Intuition + Data Processing test against all icons that have spotted you. If there’s more than one, compare your hits to each of theirs separately. Each icon you beat loses you, and you’re no longer spotted by those icons. Any icon that has a mark on you doesn’t lose you, of course.

Source
Core

Static Veil

Target
Persona
Duration
S
Fading
L-4

Resonance energy coils around you, hiding you from GOD. Make a Simple Software + Resonance [Level] test with a threshold of 1 if the target is on the public grid and 2 on any other grid. As long as you sustain this complex form and the target doesn’t hop to another grid, the veiled persona’s Overwatch Score doesn’t increase due to time (p. 231). It still increases as a result of the target’s illegal actions, though.

Source
Core

Stitches

Target
Sprite
Duration
P
Fading
L-5

You knit the Resonance patterns in a sprite back together. Make a Simple Software + Resonance [Level] test. For each hit, remove 1 box of Matrix damage from the target sprite.

Source
Core

Weaken Data Bomb

Target
File
Duration
I
Fading
L-2

Make a Software + Resonance [Level] v. Data Bomb Rating x 2 opposed test. On a successful test, the form lowers the rating of a data bomb by the number of net hits (to a minimum of 1).

Source
Kill Code

Weaken Encryption

Target
File
Duration
I
Fading
L-3

Make a Software v. Resonance [Level] v. Protection Rating x 2 opposed test. On a successful test, the form lowers the rating of the file’s protection (see Edit File, p. 249, SR5) by the number of net hits (to a minimum of 1).

Source
Kill Code

Tattletale

Target
Persona
Duration
P
Fading
L-5

The Resonance can be used to mimic the telltale signs of illegal activity in the Matrix — to your target’s sorrow. Make a Simple Software + Resonance [Level] test. For each hit, increase the target’s Overwatch Score by 1. This only works if your target has an Overwatch Score.

Source
Core

Transcendent Grid

Target
Self
Duration
I
Fading
L-6

You broaden your connection to the Matrix and connect to all grids at once. You take no penalty for acting across grids (because you’re on all of them), but neither do others targeting you. You also don’t take a penalty from the public grid. Make a Simple Software + Resonance [Level] Test. The effect persists for one minute for every hit you get. When you run out of hits, the complex form ends.

Source
Core

Stream Specific

Overdrive

Stream
Cyberadept
Target
Cyberware
Duration
S
FV
L+1

Like the power of the same name used by great form machine sprites, the Cyberadept can put a single piece of their cyberware into Overdrive. This power can only be used on cyberware that is currently installed in the Cyberadept. The Cyberadept rolls a Software + Resonance [Level] Test. Half the net hits (rounded up) are added to the effective rating of the cyberware. This can—and often will—push a piece of cyberware way past its intended limits. When this complex form is no longer sustained, the cyberware takes a number of boxes of Matrix damage equal to the level of the complex form. This damage cannot be resisted. On a glitch, the cyberware is bricked, filling its Matrix Condition Monitor. On a critical glitch, the damage is physical, rather than Matrix. The rules for repairing Matrix Damage appear on p. 228, SR5. The rules for repairing Physical Damage to gear appear on p. 143, Run & Gun.

LOTO

Stream
Machinist
Target
Device
Duration
I
FV
L-1

Using this ability, a Machinist can disrupt the signals going to and from a machine, separating it from its master(s). This power can be used on any device. When using it, the Machinist rolls a Software + Resonance [Level] v. Willpower + Firewall Opposed Test. The device is completely disabled for a number of Combat Turns equal to the net hits on the test. In the case of something that has a Pilot rating, the Pilot loses functionality as well.

Hyperthreading

Stream
Sourceror
Target
Complex form
Duration
Varies
FV
Varies

The Sourceror can merge multiple complex forms into a single form, making multiple results in a single action. Doing so has its limits; the target and level for the Hyperthreaded Form must be the same for all merged complex forms. Resolve effects with a single Software + Resonance [Level] Test, the results of which are used for all the merged complex forms. The Fading Value is determined by taking the highest Fading Value of all the merged complex forms, and then adding 1 point for each complex form added after the first; the -2 bonus for being a Sourceror is applied at the end.

Sprite Pet

Stream
Technoshaman
Target
Sprite
Duration
P
FV
L+0

This complex form allows a technomancer to convince a registered sprite to become his “pet” and stick around even when other sprites are around. It can only be used on a single sprite at a time. Because this complex form takes several hours to complete, it can be considered a sort of “digital ritual.” The Technoshaman spends a number of hours equal to the sprite’s level attuning himself to the sprite. At the end of this time, the Technoshaman pits his Software + Resonance [Level] against the Level x 2 of the sprite. If the Technoshaman gets more hits, he feeds the sprite a number of Karma equal to the sprite’s level. If this is done, the sprite becomes a sprite pet. This means that the sprite no longer has a limit on favors and tasks and can be active at the same time as any other sprite. It also no longer counts against the Technoshaman’s limit on registered sprites. This can only be done on one sprite at any given time. If the sprite pet is destroyed, it will return to its home Resonance Realm, and the Karma spent is lost.