User contributions
From Jackpoint
- 16:38, 30 October 2021 diff hist 0 m Charisma Associates Typos current
- 16:33, 30 October 2021 diff hist +19 Lyndon Adams
- 13:22, 24 October 2021 diff hist +117 Main Page
- 13:17, 24 October 2021 diff hist +27 Rules:Infiltration current
- 13:17, 24 October 2021 diff hist 0 m Rules:Infiltration Jynx moved page OOC:Infiltration to Rules:Infiltration
- 13:15, 24 October 2021 diff hist +219 Talk:Rules:Street Cred tests current
- 13:13, 24 October 2021 diff hist +782 N Talk:Rules:Street Cred tests Created page with "<blockquote> When trying to find information through your network of contacts, make a Legwork test; this applies both for active searches, and for passive searches, e.g. being..."
- 13:12, 24 October 2021 diff hist +1,027 N Rules:Street Cred tests Created page with "== Community Scale Social tests == When rolling a social test to interact with a community, replace Charisma with Street Cred. For example, planting false rumours would be Str..." current
- 13:10, 24 October 2021 diff hist +214 N Talk:Rules:Technomancers Crashing Created page with "This is fine with me except I think we should replace the word "crash" with "dump" (since that's I think the correct 5E term). — Jynx<sup>User_talk:Jynx|(Tal..." current
- 13:09, 24 October 2021 diff hist +333 N Rules:Technomancers Crashing Created page with "There's no rule in 5th edition about if technomancers go offline when they go unconscious. However, Shadowrun 20th Anniversary is explicit that they do. I think we should make..." current
- 13:08, 24 October 2021 diff hist +7,091 N Talk:Rules:Instructors Created page with "Given that we can acquire Rating 6 Skillsofts in a skill for ¥2,400, I think we should have the costs for flesh-and-blood instructors be greater than that. I have a proposal..."
- 13:07, 24 October 2021 diff hist +647 N Rules:Instructors Created page with "* Referral cost: Cost to your contact to find an avaliable instructor (using contact service/favour rules on SR5 p 389) * Fixed cost: Cost for the instructor to show up and re..."
- 13:05, 24 October 2021 diff hist +416 N Talk:Rules:Group Contacts Created page with "Faction rules as is are essentially unusable, but we would like ways to "level up" the group. For the tribe, arguably I could grow four individual contacts; but for the jugger..."
- 13:05, 24 October 2021 diff hist 0 m Rules:Group Contacts Jynx moved page Group Contacts to Rules:Group Contacts without leaving a redirect current
- 13:04, 24 October 2021 diff hist +284 N Rules:Group Contacts Created page with "Treat groups the PCs have a strong relationship with as a single contact (as opposed to several, or a faction). E.g. 37 Juggernauts for Malta, Jynx's potential tec..."
- 13:03, 24 October 2021 diff hist +683 N Talk:Rules:Ramming and Crashing Created page with "The first ruling means bigger vehicles win the ram, the remaining are ideas for where rules don't explicitly cover. The crash rules still damage bigger vehicles more though...." current
- 13:02, 24 October 2021 diff hist +49 Rules:Ramming and Crashing current
- 13:02, 24 October 2021 diff hist +326 N Rules:Ramming and Crashing Created page with "<dl> <dt>Ramming</dt> <dd>Use as per Ramming Rules on SR5 p203, but symmetric — each vehicle takes damage according to the Body/Speed of the other.</dd> <dt>Crashing..."
- 13:00, 24 October 2021 diff hist +7,228 N Talk:Rules:Improving Contacts Created page with "So after reviewing the chip rules in RF, here's my suggestion on expanding contact connection in a sanctioned way for the future: * You cannot be raising the Connection ratin..." current
- 12:59, 24 October 2021 diff hist +314 N Rules:Improving Contacts Created page with "* Specialized 'Connection Chips' exist * Same mechanics as Loyalty Chips, but obtained through narrative/runs that improve the contacts standing instead of their relationship..." current