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  • [[Category:Rules]] [[Category:Accepted Rules]]
    7 KB (1,259 words) - 20:56, 9 July 2022
  • [[Category:Rules]] [[Category:Accepted Rules]]
    4 KB (598 words) - 20:54, 21 January 2023
  • <dd>Use as per Ramming Rules on SR5 p203, but symmetric — each vehicle takes damage according to the B <dd>Use pedestrian falling rules.
    375 bytes (60 words) - 13:02, 24 October 2021
  • [[Category:Proposed Rules]]
    409 bytes (73 words) - 21:44, 30 October 2021
  • Change 4 (Adopted, see [[OOC:Rules Modifications]]): [[Rules:Street_Cred/Scaling]]
    2 KB (337 words) - 20:46, 11 May 2024
  • [[Category:Rules]] [[Category:Accepted Rules]]
    2 KB (278 words) - 23:02, 3 February 2024
  • [[Category:Rules]] [[Category:Proposed Rules]]
    1 KB (161 words) - 13:12, 24 October 2021
  • [[Category:Rules]] [[Category:Proposed Rules]]
    333 bytes (49 words) - 13:09, 24 October 2021
  • [[Category:Rules]] [[Category:Magic Rules]]
    247 bytes (38 words) - 12:44, 24 October 2021
  • [[Category: Proposed Rules]]
    7 KB (1,345 words) - 20:17, 20 August 2022
  • #REDIRECT [[Rules:Knowledge Skill Redux]]
    41 bytes (5 words) - 11:56, 23 July 2023
  • 4 KB (654 words) - 08:41, 25 February 2024
  • [[Category: Proposed Rules]]
    4 KB (782 words) - 21:07, 20 August 2022
  • 34 bytes (5 words) - 15:02, 16 April 2022
  • ...esisted with Body + Willpower. This ability otherwise follows the standard rules for spellcasting. The adept can take ranks in the Spellcasting skill and is ...you can attack astral forms when you use this power. Follow all the normal rules for astral perception (p. 312).
    65 KB (10,764 words) - 12:31, 8 July 2020
  • {{SR5:Magic Rules Navigation}}
    10 KB (1,295 words) - 12:31, 8 July 2020
  • ...rns''', causing '''6P (–4 AP) of fire damage each turn''' ('''[[SR5:Combat Rules:Elemental Damage#Fire Damage|Fire Damage]]''') and possibly igniting and da
    6 KB (1,007 words) - 12:31, 8 July 2020
  • ...Heavy Weapons when launching a grenade from a grenade launcher. Follow the rules for Grenades, p. 181. Grenades and similar explosives can also be rigged wi
    5 KB (807 words) - 12:31, 8 July 2020
  • Rules for firing rockets and missiles are on p. 181. Rockets and missiles are set ...cles or protected military structures. HE weapons use the standard grenade rules for determining the blast and its effects.
    2 KB (316 words) - 12:31, 8 July 2020
  • ...enable modern armor to be lightweight, flexible, and concealable. For game rules dealing with armor, see p. 168. ...to shock anyone who comes into contact with it, inflicting '''[[SR5:Combat Rules:Elemental Damage#Electricity Damage|Electricity damage]]'''. The taser shie
    53 KB (8,353 words) - 12:31, 8 July 2020

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