SR5:Weapons:Clubs

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Use the Clubs skill to inflict blunt force trauma with these weapons.

Weapon Acc Reach DV AP Avail Cost Source
Club 4 1 (STR+3)P 30¥ Core
Extendable Baton 5 1 (STR+2)P 4 100¥ Core
Nemesis Arms Maul Stun Staff 6 2 9S(e) -5 8R 1,000¥ SR5:R&G
Sap 5 (STR+2)P 2 30¥ Core
Staff 6 2 (STR+3)P 3 100¥ Core
Stun Baton 4 1 9S(e) -5 6R 750¥ Core
Telescoping Staff 4 2 (STR+2)P 4 350¥ Core

Club

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Acc Reach DV AP Avail Cost Source
4 1 (STR+3)P 30¥ Core

The weapon they named the skill after. The stats represent a range of objects, including an axe handle, baseball bat, wrench, crowbar, a tire iron, and a two-by-four with a rusty nail in it. There is a price listed, but it's not overly difficult to find one for free if you know where to look.

Extendable Baton

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Acc Reach DV AP Avail Cost Source
5 1 (STR+2)P 4 100¥ Core
Simple Action
Collapse/Extend
Collapsed
Concealability Modifier 0
Extended
Concealability Modifier +2
Wireless
Readying the extendable baton is a Free Action instead of a Simple Action.

The telescoping club can be collapsed, and it can be extended with a sharp flick of the wrist or a wireless signal. When retracted, it's more easily concealed.

Sap

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Acc Reach DV AP Avail Cost Source
5 (STR+2)P 2 30¥ Core
Concealment
Concealability Modifier –2

Also called a blackjack, this is a small, springy club, or a flat piece of iron in a flexible leather covering. It’s specially designed for concealment.

Staff

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Acc Reach DV AP Avail Cost Source
6 2 (STR+3)P 3 100¥ Core

This large, heavy stick is popular with magicians going for that traditional look. Available in composite, hardwood, high-carbon steel, and other materials.

Stun Baton

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Acc Reach DV AP Avail Cost Source
4 1 9S(e) -5 6R 750¥ Core
Wireless
The stun baton recharges by induction, regaining one charge per full hour of wireless-enabled time.

A standard riot-control weapon, viewed as a tool and symbol of corporate-government oppressors but pragmatically useful to runners. It has ten charges and regains one charge per ten seconds when plugged in.

Telescoping Staff

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Acc Reach DV AP Avail Cost Source
4 2 (STR+2)P 4 350¥ Core
Simple Action
Extend/Collapse
Wireless
Extending the telescoping staff is a Free Actions instead of a Simple Action.

This is a metal and composite staff that can telescope down to a reasonable size, one that can be concealed about as easily as a stun baton or a sword. It can be extended and locked in place by whirling it at the correct speed and angle and twisting the grip, or via a wireless signal.

Nemesis Arms Maul Stun Staff

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Acc Reach DV AP Avail Cost Source
6 2 9S(e) -5 8R 1,000¥ SR5:R&G

Double-sided zapping power! The stun staff is basically a staff with stun batons on each end. They’re rather large and a bit ugly but they look quite intimidating in the hands of the guards at Shiawase HQ.





Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)