SR5:Weapons:Implant Firearms

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Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.

For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).

Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.

See the Implant Cyberware Page for Cyber Stats.

Range Table
DP Modifier Short
+0
Medium
-1
Long
-3
Extreme
-6
Implant 0-5 6-10 11-15 16-20
Weapon Acc DV AP Modes RC Ammo Avail Cost Source
Cyber Hold-Out Pistol 4 (6) 6P SA 2 (m) / 6 (c) 8R 2,000¥ Core
Cyber Machine Pistol 4 (6) 6P SA/FA 1 18 (m) / 32 (c) 12R 3,500¥ Core
Cyber Microgrenade Launcher 4 (6) Grenade SS 2 (m) / 6 (c) 20F 30,000¥ Core
Cyber Shotgun 4 (6) 10P -1 SS 4 (m) / 10 (c) 12R 8,500¥ Core
Cyber Submachine Pistol 4 (6) 7P SA/FA 2 18 (m) / 32 (c) 12R 4,800¥ Core
Flametosser 4 6P(fire) -6 SA/BF 5 (m) 12F 4,000¥ SR5:CF
Heavy Cyber Pistol 4 (6) 7P -1 SA 8 (m) / 12 (c) 12R 4,300¥ Core
Light Cyber Pistol 6 (8) 7P SA 10 (m) / 15 (c) 10R 3,900¥ Core
One-Shot Dartgun 4 4P SS 1 (m) 8R 2,000¥ SR5:CF

Cyber Hold-Out

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Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 6P SA 2(m)/6(c) 8R 2,000¥ Core

Light Cyber Pistol

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Acc DV AP Mode RC Ammo Avail Cost Source
6(8) 7P SA 10(m)/15(c) 10R 3,900¥ Core

Cyber Machine Pistol

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Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 6P SA/BF 1 18(m)/32(c) 12R 3,500¥ Core

Heavy Cyber Pistol

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Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 7P –1 SA 8(m)/12(c) 12R 4,300¥ Core

Cyber Submachine Gun

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Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 7P SA/BF 2 18(m)/32(c) 12R 4,800¥ Core

Cyber Shotgun

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Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 10P –1 SS 4(m)/10(c) 12R 8,500¥ Core

Cyber Microgrenade Launcher

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Acc DV AP Mode RC Ammo Avail Cost Source
4(6) as Grenade as Grenade SS 2(m)/6(c) 20F 30,000¥ Core




Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)